private void OnTriggerEnter(Collider other) { if (other.CompareTag(ObjectTags.ballTag)) { Vector3 _pos = other.transform.position; BallController ballSplit = other.GetComponent <BallController>(); if (ballSplit.GetParentSplitter() != this) { BumpTextBkg(); ballSplit.Despawn(); splitBalls.Invoke(ballsToSplit, this, true); } } }