// jedes mal, wenn ihr einen diener mit max. 3 angriff herbeiruft, erhält dieser ansturm/. public override void onMinionIsSummoned(Playfield p, Minion triggerEffectMinion, Minion summonedMinion) { if (triggerEffectMinion.own == summonedMinion.own && summonedMinion.handcard.card.Attack <= 3 ) { p.minionGetCharge(summonedMinion); } }
// hat ansturm/, während ihr eine waffe angelegt habt. public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice) { if (own.own) { if (p.playerFirst.ownWeaponDurability >= 1) { p.minionGetCharge(own); } } else { if (p.playerSecond.ownWeaponDurability >= 1) { p.minionGetCharge(own); } } }
// eure wildtiere haben ansturm/. //todo charge? public override void onAuraStarts(Playfield p, Minion own) { if (own.own) { p.playerFirst.anzOwnTundrarhino++; foreach (Minion m in p.playerFirst.ownMinions) { if ((TAG_RACE)m.handcard.card.race == TAG_RACE.PET) p.minionGetCharge(m); } } else { p.playerSecond.anzOwnTundrarhino++; foreach (Minion m in p.playerSecond.ownMinions) { if ((TAG_RACE)m.handcard.card.race == TAG_RACE.PET) p.minionGetCharge(m); } } }
public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice) { p.minionGetBuffed(target, 2, 0); p.minionGetCharge(target); }