// Battlecry: Restore 8 Health to your hero. public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice) { if (own.own) { int heal = p.getMinionHeal(8, own.own); p.minionGetDamageOrHeal(p.playerFirst.ownHero, -heal, true); } else { int heal = p.getMinionHeal(8, own.own); p.minionGetDamageOrHeal(p.playerSecond.ownHero, -heal, true); } }
// <deDE>Stellt zu Beginn Eures Zuges bei einem verletzten befreundeten Charakter 3 Leben wieder her.</deDE> public override void onTurnStartTrigger(Playfield p, Minion triggerEffectMinion, bool turnStartOfOwner) { if (turnStartOfOwner == triggerEffectMinion.own) { int heal = p.getMinionHeal(3, turnStartOfOwner); List<Minion> temp = (turnStartOfOwner) ? p.playerFirst.ownMinions : p.playerSecond.ownMinions; if (temp.Count >= 1) { bool healed = false; foreach (Minion mins in temp) { if (mins.wounded) { p.minionGetDamageOrHeal(mins, -heal); healed = true; break; } } if (!healed) { p.minionGetDamageOrHeal(turnStartOfOwner ? p.playerFirst.ownHero : p.playerSecond.ownHero, -heal); } } else { p.minionGetDamageOrHeal(turnStartOfOwner ? p.playerFirst.ownHero : p.playerSecond.ownHero, -heal); } } }
// stellt am ende eures zuges bei einem verletzten charakter 6 leben wieder her. public override void onTurnEndsTrigger(Playfield p, Minion triggerEffectMinion, bool turnEndOfOwner) { if (turnEndOfOwner == triggerEffectMinion.own) { Minion tm = null; int hl = p.getMinionHeal(6, triggerEffectMinion.own); int heal = 0; foreach (Minion m in p.playerFirst.ownMinions) { if (m.maxHp - m.Hp > heal) { tm = m; heal = m.maxHp - m.Hp; } } foreach (Minion m in p.playerSecond.ownMinions) { if (m.maxHp - m.Hp > heal) { tm = m; heal = m.maxHp - m.Hp; } } if (heal >= 1) { p.minionGetDamageOrHeal(tm, -hl); } else { p.minionGetDamageOrHeal(p.playerFirst.ownHero.Hp < 30 ? p.playerFirst.ownHero : p.playerSecond.ownHero, -hl); } } }
// stellt am ende eures zuges bei allen befreundeten dienern 1 leben wieder her. public override void onTurnEndsTrigger(Playfield p, Minion triggerEffectMinion, bool turnEndOfOwner) { if (triggerEffectMinion.own == turnEndOfOwner) { int heal = p.getMinionHeal(1, triggerEffectMinion.own); p.allMinionOfASideGetDamage(turnEndOfOwner, -heal); } }
// stellt zu beginn eures zuges das volle leben dieses dieners wieder her. public override void onTurnStartTrigger(Playfield p, Minion triggerEffectMinion, bool turnStartOfOwner) { if (triggerEffectMinion.own == turnStartOfOwner) { int heal = p.getMinionHeal(triggerEffectMinion.maxHp - triggerEffectMinion.Hp, triggerEffectMinion.own); p.minionGetDamageOrHeal(triggerEffectMinion, -heal); } }
// if you control a Secret at the end of your turn, restore 4 health to your hero. public override void onTurnEndsTrigger(Playfield p, Minion triggerEffectMinion, bool turnEndOfOwner) { if (turnEndOfOwner == triggerEffectMinion.own) { if (((turnEndOfOwner) ? p.playerFirst.ownSecretsIDList.Count : p.playerSecond.ownSecretsIDList.Count) >= 1) { int heal = p.getMinionHeal(4, turnEndOfOwner); p.minionGetDamageOrHeal(((turnEndOfOwner) ? p.playerFirst.ownHero : p.playerSecond.ownHero), -heal, true); } } }
//Zieht 2 Karten; oder stellt 5 Leben wieder her public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice) { if (choice == 2) { int heal = p.getMinionHeal(5, own.own); p.minionGetDamageOrHeal(target, -heal); } else { p.drawACard(p.getArandomCardFromDeck(own.own), own.own); p.drawACard(p.getArandomCardFromDeck(own.own), own.own); } }
// todesröcheln:/ stellt beim feindlichen helden 5 leben wieder her. public override void onDeathrattle(Playfield p, Minion m) { int heal = p.getMinionHeal(5, m.own); p.minionGetDamageOrHeal(m.own ? p.playerSecond.ownHero : p.playerFirst.ownHero, -heal); }
// kampfschrei:/ stellt 3 leben wieder her. public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice) { int heal =p.getMinionHeal(3, own.own); p.minionGetDamageOrHeal(target, -heal); }
// kampfschrei:/ stellt bei allen befreundeten charakteren 2 leben wieder her. public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice) { int heal = p.getMinionHeal(2, own.own); p.allCharsOfASideGetDamage(own.own, -heal); }