public void becomeSilence(Playfield p) { if (own) p.playerFirst.spellpower -= spellpower; else { p.playerSecond.spellpower -= spellpower; //if (this.taunt) p.anzEnemyTaunt--; } spellpower = 0; p.minionGetOrEraseAllAreaBuffs(this, false); //buffs ancestralspirit = 0; destroyOnOwnTurnStart = false; destroyOnEnemyTurnStart = false; destroyOnOwnTurnEnd = false; destroyOnEnemyTurnEnd = false; concedal = false; souloftheforest = 0; ownBlessingOfWisdom = 0; enemyBlessingOfWisdom = 0; cantBeTargetedBySpellsOrHeroPowers = false; charge = 0; taunt = false; divineshild = false; windfury = false; frozen = false; stealth = false; immune = false; poisonous = false; cantLowerHPbelowONE = false; //delete enrage (if minion is silenced the first time) if (wounded && handcard.card.Enrage && !silenced) { handcard.card.sim_card.onEnrageStop(p, this); } //reset attack Angr = handcard.card.Attack; tempAttack = 0;//we dont toutch the adjacent buffs! //reset hp and heal it if (maxHp < handcard.card.Health)//minion has lower maxHp as his card -> heal his hp { Hp += handcard.card.Health - maxHp; //heal minion } maxHp = handcard.card.Health; if (Hp > maxHp) Hp = maxHp; if (!silenced)//minion WAS not silenced, deactivate his aura { handcard.card.sim_card.onAuraEnds(p, this); } silenced = true; this.updateReadyness(); p.minionGetOrEraseAllAreaBuffs(this, true); if (own) { p.tempTrigger.ownMinionsChanged = true; } else { p.tempTrigger.enemyMininsChanged = true; } if (this.shadowmadnessed) { this.shadowmadnessed = false; p.shadowmadnessed--; p.minionGetControlled(this, !own, false); } }