Пример #1
0
//    jedes mal, wenn ihr einen diener mit max. 3 angriff herbeiruft, erhält dieser ansturm/.

        public override void onMinionIsSummoned(Playfield p, Minion triggerEffectMinion, Minion summonedMinion)
        {
            if (triggerEffectMinion.own == summonedMinion.own && summonedMinion.handcard.card.Attack <= 3 )
            {
                p.minionGetCharge(summonedMinion);
            }
        }
Пример #2
0
//    hat ansturm/, während ihr eine waffe angelegt habt.
		public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
		{
            if (own.own)
            {
                if (p.playerFirst.ownWeaponDurability >= 1)
                {
                    p.minionGetCharge(own);
                }
            }
            else
            {
                if (p.playerSecond.ownWeaponDurability >= 1)
                {
                    p.minionGetCharge(own);
                }
            }
		}
Пример #3
0
//    eure wildtiere haben ansturm/.
        //todo charge?
        public override void onAuraStarts(Playfield p, Minion own)
        {
            if (own.own)
            {
                p.playerFirst.anzOwnTundrarhino++;
                foreach (Minion m in p.playerFirst.ownMinions)
                {
                    if ((TAG_RACE)m.handcard.card.race == TAG_RACE.PET) p.minionGetCharge(m);
                }
            }
            else
            {
                p.playerSecond.anzOwnTundrarhino++;
                foreach (Minion m in p.playerSecond.ownMinions)
                {
                    if ((TAG_RACE)m.handcard.card.race == TAG_RACE.PET) p.minionGetCharge(m);
                }
            }

        }
Пример #4
0
 public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
 {
     p.minionGetBuffed(target, 2, 0);
     p.minionGetCharge(target);
 }