예제 #1
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파일: Sim_CS2_077.cs 프로젝트: shuyi3/AIPJ
//    zieht 4 karten.
		public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
		{
            p.drawACard(p.getArandomCardFromDeck(ownplay), ownplay);
            p.drawACard(p.getArandomCardFromDeck(ownplay), ownplay);
            p.drawACard(p.getArandomCardFromDeck(ownplay), ownplay);
            p.drawACard(p.getArandomCardFromDeck(ownplay), ownplay);
		}
예제 #2
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파일: Sim_GvG_032b.cs 프로젝트: shuyi3/AIPJ
        //    Give each player a Mana Crystal.

        public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
        {

            p.drawACard(p.getArandomCardFromDeck(true), true);
            p.drawACard(p.getArandomCardFromDeck(false), false);
           
        }
예제 #3
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파일: Sim_NAX5_03.cs 프로젝트: shuyi3/AIPJ
        // Both players draw 2 cards and gain a Mana Crystal.

		public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
        {
            p.drawACard(p.getArandomCardFromDeck(true), true);
            p.drawACard(p.getArandomCardFromDeck(false), false);
			
			p.playerFirst.mana = Math.Min(10, p.playerFirst.mana+1);
			p.playerFirst.ownMaxMana = Math.Min(10, p.playerFirst.ownMaxMana+1);
			p.playerSecond.ownMaxMana = Math.Min(10, p.playerSecond.ownMaxMana+1);
        }
예제 #4
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파일: Sim_Mekka1.cs 프로젝트: shuyi3/AIPJ
//    vernichtet zu beginn eures zuges diesen diener und zieht 3 karten.

        public override void onTurnStartTrigger(Playfield p, Minion triggerEffectMinion, bool turnStartOfOwner)
        {
            if (turnStartOfOwner == triggerEffectMinion.own)
            {
                p.minionGetDestroyed(triggerEffectMinion);
                p.drawACard(p.getArandomCardFromDeck(turnStartOfOwner), turnStartOfOwner);
                p.drawACard(p.getArandomCardFromDeck(turnStartOfOwner), turnStartOfOwner);
                p.drawACard(p.getArandomCardFromDeck(turnStartOfOwner), turnStartOfOwner);
            }
        }
예제 #5
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파일: Sim_NEW1_008.cs 프로젝트: shuyi3/AIPJ
 //Zieht 2 Karten; oder stellt 5 Leben wieder her
 public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
 {
     if (choice == 2)
     {
         int heal = p.getMinionHeal(5, own.own);
         p.minionGetDamageOrHeal(target, -heal);
     }
     else
     {
         p.drawACard(p.getArandomCardFromDeck(own.own), own.own);
         p.drawACard(p.getArandomCardFromDeck(own.own), own.own);
     }
 }
예제 #6
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파일: Sim_GvG_032.cs 프로젝트: shuyi3/AIPJ
        //    Choose One - Give each player a Mana Crystal; or Each player draws a card.

        public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
        {
            if (choice == 1)
            {
				p.playerFirst.mana = Math.Min(10, p.playerFirst.mana+1);
				p.playerFirst.ownMaxMana = Math.Min(10, p.playerFirst.ownMaxMana+1);
				p.playerSecond.ownMaxMana = Math.Min(10, p.playerSecond.ownMaxMana+1);
            }

            if (choice == 2)//TODO: need order here?
            {
                p.drawACard(p.getArandomCardFromDeck(own.own), own.own);
                p.drawACard(p.getArandomCardFromDeck(!own.own), !own.own);
            }
        }
예제 #7
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파일: Sim_EX1_575.cs 프로젝트: shuyi3/AIPJ
//    zieht am ende eures zuges eine karte.
        public override void onTurnEndsTrigger(Playfield p, Minion triggerEffectMinion, bool turnEndOfOwner)
        {
            if (turnEndOfOwner == triggerEffectMinion.own)
            {
                p.drawACard(p.getArandomCardFromDeck(turnEndOfOwner), turnEndOfOwner);
            }
        }
예제 #8
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파일: Sim_EX1_365.cs 프로젝트: shuyi3/AIPJ
        // todo ask the posibility manager!
//    zieht eine karte und verursacht schaden, der ihren kosten entspricht.
		public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
		{
            p.drawACard(p.getArandomCardFromDeck(ownplay), ownplay);

            int dmg = p.getSpellDamageDamage(3, ownplay);
            p.minionGetDamageOrHeal(target, dmg);
		}
예제 #9
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파일: Sim_GvG_094.cs 프로젝트: shuyi3/AIPJ
        //   At the end of each player's turn, that player draws until they have 3 cards.

        public override void onTurnEndsTrigger(Playfield p, Minion triggerEffectMinion, bool turnEndOfOwner)
        {
            if (triggerEffectMinion.own == turnEndOfOwner)
            {
                Player mPlayer;
                if (turnEndOfOwner)
                {
                    mPlayer = p.playerFirst;
                }
                else
                {
                    mPlayer = p.playerSecond;
                }

                int cardstodraw = 0;
                if (mPlayer.owncards.Count <= 2)
                {
                    cardstodraw = 3 - mPlayer.owncards.Count;
                }

                for (int i = 0; i < cardstodraw; i++)
                {
                    p.drawACard(p.getArandomCardFromDeck(turnEndOfOwner), turnEndOfOwner);
                }
            }
        }
예제 #10
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파일: Sim_CS2_003.cs 프로젝트: shuyi3/AIPJ
 public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
 {
     int anz = (ownplay) ? p.playerSecond.owncards.Count : p.playerFirst.owncards.Count;
     if (anz >= 1)
     {
         p.drawACard(p.getArandomCardFromDeck(ownplay), ownplay, true);
     }
 }
예제 #11
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파일: Sim_EX1_557.cs 프로젝트: shuyi3/AIPJ
//    zu beginn eures zuges besteht eine chance von 50%, dass ihr eine zusätzliche karte zieht.
        public override void onTurnStartTrigger(Playfield p, Minion triggerEffectMinion, bool turnStartOfOwner)
        {
            if (triggerEffectMinion.own == turnStartOfOwner)
            {
                if (GameManager.getRNG().NextDouble() < 0.5)
                    p.drawACard(p.getArandomCardFromDeck(turnStartOfOwner), turnStartOfOwner);
            }
        }
예제 #12
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파일: Sim_GvG_092.cs 프로젝트: shuyi3/AIPJ
        //  Battlecry: Draw a card. If it's a minion, transform it into a Chicken. 

        public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
        {
            CardDB.Card randomCard = CardDB.Instance.getCardData(p.getArandomCardFromDeck(own.own));
            if (randomCard.type == CardDB.cardtype.MOB) {
                randomCard = CardDB.Instance.getCardDataFromID(CardDB.cardIDEnum.Mekka4t);
            }
            p.drawACard(randomCard.name, own.own);
        }
예제 #13
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파일: Sim_EX1_095.cs 프로젝트: shuyi3/AIPJ
//    zieht jedes mal eine karte, wenn ihr einen zauber wirkt.

        public override void onCardIsGoingToBePlayed(Playfield p, CardDB.Card c, bool wasOwnCard, Minion triggerEffectMinion)
        {
            if (c.type == CardDB.cardtype.SPELL && wasOwnCard == triggerEffectMinion.own)
            {
                p.drawACard(p.getArandomCardFromDeck(wasOwnCard), wasOwnCard);
            }

        }
예제 #14
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파일: Sim_BRM_013.cs 프로젝트: shuyi3/AIPJ
		// Deal 3 damage. If your hand is empty, draw a card.
		
		public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
		{
            int dmg = p.getSpellDamageDamage(3, ownplay);
            p.minionGetDamageOrHeal(target, dmg);
			
			int cardsCount = (ownplay) ? p.playerFirst.owncards.Count : p.playerSecond.owncards.Count;
            if (cardsCount <= 0) p.drawACard(p.getArandomCardFromDeck(ownplay), ownplay);
		}
예제 #15
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파일: Sim_EX1_154b.cs 프로젝트: shuyi3/AIPJ
//    fügt einem diener $1 schaden zu. zieht eine karte.

        public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
        {
            int damage = p.getSpellDamageDamage(1, ownplay);
            //this.owncarddraw++;

            p.minionGetDamageOrHeal(target, damage);
            p.drawACard(p.getArandomCardFromDeck(ownplay), ownplay);
        }
예제 #16
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파일: Sim_NEW1_036.cs 프로젝트: shuyi3/AIPJ
 public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
 {
     List<Minion> temp = (ownplay) ? p.playerFirst.ownMinions : p.playerSecond.ownMinions;
     foreach (Minion t in temp)
     {
         t.cantLowerHPbelowONE = true;
     }
     p.drawACard(p.getArandomCardFromDeck(ownplay), ownplay);
 }
예제 #17
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파일: Sim_GvG_040.cs 프로젝트: shuyi3/AIPJ
        public override void onMinionDiedTrigger(Playfield p, Minion m, Minion diedMinion)
        {
			int diedMinions = (m.own)? p.tempTrigger.ownMurlocDied : p.tempTrigger.enemyMurlocDied;
			if(p.tempTrigger.ownMurlocDied > 0 && m.own)
			{
				for (int i = 0; i < diedMinions; i++)
				{
                    p.drawACard(p.getArandomCardFromDeck(m.own), m.own);
				}
			}
			else if(p.tempTrigger.enemyMurlocDied > 0 && !m.own)
			{
				for (int i = 0; i < diedMinions; i++)
				{
                    p.drawACard(p.getArandomCardFromDeck(m.own), m.own);
				}
			}
        }
예제 #18
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파일: Sim_EX1_558.cs 프로젝트: shuyi3/AIPJ
//    kampfschrei:/ zerstört die waffe eures gegners. zieht ihrer haltbarkeit entsprechend karten.
		public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
		{
            if (own.own)
            {
                //this.owncarddraw += enemyWeaponDurability;
                for (int i = 0; i < p.playerSecond.ownWeaponDurability; i++)
                {
                    p.drawACard(p.getArandomCardFromDeck(true), true);
                }
                p.lowerWeaponDurability(1000, false);
            }
            else
            {
                for (int i = 0; i < p.playerSecond.ownWeaponDurability; i++)
                {
                    p.drawACard(p.getArandomCardFromDeck(false), false);
                }
                p.lowerWeaponDurability(1000, true);
            }
		}
예제 #19
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파일: Sim_EX1_302.cs 프로젝트: shuyi3/AIPJ
//    fügt einem diener $1 schaden zu. zieht eine karte, wenn er dadurch vernichtet wird.

		public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
		{
            int dmg = p.getSpellDamageDamage(1, ownplay);
            if (dmg >= target.Hp && !target.divineshild && !target.immune)
            {
                //this.owncarddraw++;
                p.drawACard(p.getArandomCardFromDeck(ownplay), ownplay);
            }
            p.minionGetDamageOrHeal(target, dmg);
            
		}
예제 #20
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파일: Sim_EX1_349.cs 프로젝트: shuyi3/AIPJ
//    zieht so viele karten, bis ihr genauso viele karten auf eurer hand habt wie euer gegner.
		public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
		{
            int diff = (ownplay) ? p.playerSecond.owncards.Count - p.playerFirst.owncards.Count :  p.playerFirst.owncards.Count - p.playerSecond.owncards.Count;
            if (diff >= 1)
            {
                for (int i = 0; i < diff; i++)
                {
                    //this.owncarddraw++;
                    p.drawACard(p.getArandomCardFromDeck(ownplay), ownplay);
                }
            }
		}
예제 #21
0
파일: Sim_EX1_606.cs 프로젝트: shuyi3/AIPJ
//    erhaltet 5 rüstung. zieht eine karte.
		public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
		{
            if (ownplay)
            {
                p.minionGetArmor(p.playerFirst.ownHero, 5);
            }
            else
            {
                p.minionGetArmor(p.playerSecond.ownHero, 5);
            }
            p.drawACard(p.getArandomCardFromDeck(ownplay), ownplay);
		}
예제 #22
0
파일: Sim_NAX8_02H.cs 프로젝트: shuyi3/AIPJ
//    Hero PowerDraw a card. Gain a Mana Crystal.

        public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
        {
            p.drawACard(p.getArandomCardFromDeck(ownplay), ownplay);
			
			p.playerFirst.mana = Math.Min(10, p.playerFirst.mana++);
			if (ownplay)
			{
				p.playerFirst.ownMaxMana = Math.Min(10, p.playerFirst.ownMaxMana++);
			}
			else
			{
				p.playerSecond.ownMaxMana = Math.Min(10, p.playerSecond.ownMaxMana++);
			}
        }
예제 #23
0
파일: Sim_CS2_056.cs 프로젝트: shuyi3/AIPJ
//    heldenfähigkeit/\nzieht eine karte und erleidet 2 schaden.

        public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
        {
            p.drawACard(p.getArandomCardFromDeck(ownplay), ownplay);

            int dmg = 2;
            if (ownplay)
            {
                if (p.playerFirst.doublepriest >= 1) dmg *= (2 * p.playerFirst.doublepriest);
                p.minionGetDamageOrHeal(p.playerFirst.ownHero, dmg);
            }
            else
            {
                if (p.playerSecond.doublepriest >= 1) dmg *= (2 * p.playerSecond.doublepriest);
                p.minionGetDamageOrHeal(p.playerSecond.ownHero, dmg);
            }
        }
예제 #24
0
파일: Sim_EX1_154.cs 프로젝트: shuyi3/AIPJ
        //    wählt aus:/ fügt einem diener $3 schaden zu; oder fügt einem diener $1 schaden zu und zieht eine karte.
        public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
        {
            int damage = 0;
            if (choice == 1)
            {
                damage = p.getSpellDamageDamage(3, ownplay);
                if (choice == 2)
                {
                    damage = p.getSpellDamageDamage(1, ownplay);
                }

                p.minionGetDamageOrHeal(target, damage);

                if (choice == 2)
                {
                    p.drawACard(p.getArandomCardFromDeck(ownplay), ownplay);
                }
            }

        }
예제 #25
0
파일: Sim_EX1_544.cs 프로젝트: shuyi3/AIPJ
        //    alle diener verlieren verstohlenheit/. zerstört alle feindlichen geheimnisse/. zieht eine karte.

        public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
        {
            foreach (Minion m in p.playerFirst.ownMinions)
            {
                m.stealth = false;
            }
            foreach (Minion m in p.playerSecond.ownMinions)
            {
                m.stealth = false;
            }
            if (ownplay)
            {
                p.playerSecond.ownSecretsIDList.Clear();
            }
            else
            {
                p.playerFirst.ownSecretsIDList.Clear();
            }
            p.drawACard(p.getArandomCardFromDeck(ownplay), ownplay);
        }
예제 #26
0
파일: Sim_GvG_016.cs 프로젝트: shuyi3/AIPJ
        //    Whenever your opponent plays a card, discard the top 3 cards of your deck.

        public override void onCardIsGoingToBePlayed(Playfield p, CardDB.Card c, bool wasOwnCard, Minion triggerEffectMinion)
        {
            if (wasOwnCard == triggerEffectMinion.own) return; //owner of card = owner of minion -> no effect

            if (triggerEffectMinion.own)
            {
                p.playerFirst.ownDeckSize = Math.Max(0, p.playerFirst.ownDeckSize - 3);
                p.getArandomCardFromDeck(true);
                p.getArandomCardFromDeck(true);
                p.getArandomCardFromDeck(true);
            }
            else
            {
                p.playerSecond.ownDeckSize = Math.Max(0, p.playerSecond.ownDeckSize - 3);
                p.getArandomCardFromDeck(false);
                p.getArandomCardFromDeck(false);
                p.getArandomCardFromDeck(false);
            }
        }
예제 #27
0
파일: Sim_CS2_235.cs 프로젝트: shuyi3/AIPJ
//    zieht jedes mal eine karte, wenn ein diener geheilt wird.

        public override void onAMinionGotHealedTrigger(Playfield p, Minion triggerEffectMinion, bool ownerOfMinionGotHealed)
        {
            p.drawACard(p.getArandomCardFromDeck(triggerEffectMinion.own), triggerEffectMinion.own);
        }
예제 #28
0
파일: Sim_FP1_029.cs 프로젝트: shuyi3/AIPJ
//    todesröcheln:/ euer gegner zieht eine karte.

        public override void onDeathrattle(Playfield p, Minion m)
        {
            p.drawACard(p.getArandomCardFromDeck(!m.own), !m.own);
        }
예제 #29
0
파일: Sim_EX1_284.cs 프로젝트: shuyi3/AIPJ
//    zauberschaden +1/. kampfschrei:/ zieht eine karte.
		public override void getBattlecryEffect(Playfield p, Minion own, Minion target, int choice)
		{
            p.drawACard(p.getArandomCardFromDeck(own.own), own.own);
		}
예제 #30
0
파일: Sim_DS1_184.cs 프로젝트: shuyi3/AIPJ
//    schaut euch die drei obersten karten eures decks an. zieht eine davon und werft die anderen beiden ab.

		public override void onCardPlay(Playfield p, bool ownplay, Minion target, int choice)
		{
            //TODO: NOT SUPPORTED YET
            p.drawACard(p.getArandomCardFromDeck(ownplay), ownplay);
            ////p.evaluatePenality += 100;
		}