static int Load(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(string))) { string arg0 = ToLua.ToString(L, 1); UnityEngine.Object o = UnGfx.Load(arg0); ToLua.Push(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(string), typeof(System.Type))) { string arg0 = ToLua.ToString(L, 1); System.Type arg1 = (System.Type)ToLua.ToObject(L, 2); UnityEngine.Object o = UnGfx.Load(arg0, arg1); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnGfx.Load")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public static string LoadTextAsset(string path) { string str = null; TextAsset text = UnGfx.Load(path) as TextAsset; if (text != null) { str = text.ToString(); Resources.UnloadAsset(text); } return(str); }