static int GetAxisZ(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Quaternion arg0 = ToLua.ToQuaternion(L, 1); UnityEngine.Vector3 o = UnGfx.GetAxisZ(arg0); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }