static int CalculateGravityAngle(IntPtr L) { try { ToLua.CheckArgsCount(L, 5); float arg0 = (float)LuaDLL.luaL_checknumber(L, 1); float arg1 = (float)LuaDLL.luaL_checknumber(L, 2); float arg2 = (float)LuaDLL.luaL_checknumber(L, 3); float arg3 = (float)LuaDLL.luaL_checknumber(L, 4); float arg4; bool o = UnGfx.CalculateGravityAngle(arg0, arg1, arg2, arg3, out arg4); LuaDLL.lua_pushboolean(L, o); LuaDLL.lua_pushnumber(L, arg4); return(2); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }