static int FindNodeList(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.Transform)); string arg1 = ToLua.CheckString(L, 2); System.Collections.Generic.List <UnityEngine.Transform> arg2 = (System.Collections.Generic.List <UnityEngine.Transform>)ToLua.CheckObject(L, 3, typeof(System.Collections.Generic.List <UnityEngine.Transform>)); UnGfx.FindNodeList(arg0, arg1, arg2); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }