static int SetIgnoreCollisionLayer(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); int arg0 = (int)LuaDLL.luaL_checknumber(L, 1); UnGfx.SetIgnoreCollisionLayer(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }