static int GetTransformPath(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Transform arg0 = (UnityEngine.Transform)ToLua.CheckUnityObject(L, 1, typeof(UnityEngine.Transform)); string o = UnGfx.GetTransformPath(arg0); LuaDLL.lua_pushstring(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }