/// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { // TODO: Add your initialization logic here // Add semua scene yang ada SceneManager.AddGameScene(new SplashScreen1()); SceneManager.AddGameScene(new SplashScreen2()); SceneManager.AddGameScene(new TitleScreen()); SceneManager.AddGameScene(new MainMenu()); SceneManager.AddGameScene(new OptionScene()); SceneManager.AddGameScene(new LevelSelect()); SceneManager.AddGameScene(new Level1()); SceneManager.AddGameScene(new Archive()); // Set Scene pertama SceneManager.SetActiveScene("SplashScreen1"); SceneManager.Initialize(); base.Initialize(); }