private static void Main() { IrrlichtDevice device = IrrlichtDevice.CreateDevice( DriverType.OpenGL, new Dimension2Di(640, 480), 16, false, false, false); device.SetWindowCaption("Rockplanets BUILD 16 (DEBUG MODE)"); VideoDriver driver = device.VideoDriver; SceneManager smgr = device.SceneManager; GUIEnvironment gui = device.GUIEnvironment; CameraSceneNode cam = smgr.AddCameraSceneNode(); cam.Target = new Vector3Df(0); SceneNodeAnimator anim = smgr.CreateFlyCircleAnimator(new Vector3Df(0, 15, 0), 30.0f); cam.AddAnimator(anim); anim.Drop(); SceneNode cube = smgr.AddCubeSceneNode(20f); cube.SetMaterialFlag(MaterialFlag.Lighting, false); while (device.Run()) { driver.BeginScene(ClearBufferFlag.All, new Color(235, 235, 235)); smgr.DrawAll(); gui.DrawAll(); driver.EndScene(); } device.Drop(); }
static void Main(string[] args) { DriverType driverType; if (!AskUserForDriver(out driverType)) { return; } useHighLevelShaders = AskUserForHighLevelShaders(driverType); if (useHighLevelShaders) { useCgShaders = AskUserForCgShaders(driverType); } device = IrrlichtDevice.CreateDevice(driverType, new Dimension2Di(640, 480)); if (device == null) { return; } VideoDriver driver = device.VideoDriver; SceneManager smgr = device.SceneManager; string vsFileName = null; // filename for the vertex shader string psFileName = null; // filename for the pixel shader switch (driverType) { case DriverType.Direct3D8: psFileName = "../../media/d3d8.psh"; vsFileName = "../../media/d3d8.vsh"; break; case DriverType.Direct3D9: if (useHighLevelShaders) { // Cg can also handle this syntax psFileName = "../../media/d3d9.hlsl"; vsFileName = psFileName; // both shaders are in the same file } else { psFileName = "../../media/d3d9.psh"; vsFileName = "../../media/d3d9.vsh"; } break; case DriverType.OpenGL: if (useHighLevelShaders) { if (useCgShaders) { // Use HLSL syntax for Cg psFileName = "../../media/d3d9.hlsl"; vsFileName = psFileName; // both shaders are in the same file } else { psFileName = "../../media/opengl.frag"; vsFileName = "../../media/opengl.vert"; } } else { psFileName = "../../media/opengl.psh"; vsFileName = "../../media/opengl.vsh"; } break; } if (!driver.QueryFeature(VideoDriverFeature.PixelShader_1_1) && !driver.QueryFeature(VideoDriverFeature.ARB_FragmentProgram_1)) { device.Logger.Log("WARNING: Pixel shaders disabled because of missing driver/hardware support."); } if (!driver.QueryFeature(VideoDriverFeature.VertexShader_1_1) && !driver.QueryFeature(VideoDriverFeature.ARB_VertexProgram_1)) { device.Logger.Log("WARNING: Vertex shaders disabled because of missing driver/hardware support."); } // create materials GPUProgrammingServices gpu = driver.GPUProgrammingServices; MaterialType newMaterialType1 = MaterialType.Solid; MaterialType newMaterialType2 = MaterialType.TransparentAddColor; if (gpu != null) { gpu.OnSetConstants += new GPUProgrammingServices.SetConstantsHandler(gpu_OnSetConstants); // create the shaders depending on if the user wanted high level or low level shaders if (useHighLevelShaders) { GPUShadingLanguage shadingLanguage = useCgShaders ? GPUShadingLanguage.Cg : GPUShadingLanguage.Default; newMaterialType1 = gpu.AddHighLevelShaderMaterialFromFiles( vsFileName, "vertexMain", VertexShaderType.VS_1_1, psFileName, "pixelMain", PixelShaderType.PS_1_1, MaterialType.Solid, 0, shadingLanguage); newMaterialType2 = gpu.AddHighLevelShaderMaterialFromFiles( vsFileName, "vertexMain", VertexShaderType.VS_1_1, psFileName, "pixelMain", PixelShaderType.PS_1_1, MaterialType.TransparentAddColor, 0, shadingLanguage); } else { // create material from low level shaders (asm or arb_asm) newMaterialType1 = gpu.AddShaderMaterialFromFiles(vsFileName, psFileName, MaterialType.Solid); newMaterialType2 = gpu.AddShaderMaterialFromFiles(vsFileName, psFileName, MaterialType.TransparentAddColor); } } if ((int)newMaterialType1 == -1) { newMaterialType1 = MaterialType.Solid; } if ((int)newMaterialType2 == -1) { newMaterialType2 = MaterialType.TransparentAddColor; } // create test scene node 1, with the new created material type 1 SceneNode node = smgr.AddCubeSceneNode(50); node.Position = new Vector3Df(0); node.SetMaterialTexture(0, driver.GetTexture("../../media/wall.bmp")); node.SetMaterialFlag(MaterialFlag.Lighting, false); node.SetMaterialType(newMaterialType1); smgr.AddTextSceneNode(device.GUIEnvironment.BuiltInFont, "PS & VS & EMT_SOLID", new Color(255, 255, 255), node); SceneNodeAnimator anim = smgr.CreateRotationAnimator(new Vector3Df(0, 0.3f, 0)); node.AddAnimator(anim); anim.Drop(); // create test scene node 2, with the new created material type 2 node = smgr.AddCubeSceneNode(50); node.Position = new Vector3Df(0, -10, 50); node.SetMaterialTexture(0, driver.GetTexture("../../media/wall.bmp")); node.SetMaterialFlag(MaterialFlag.Lighting, false); node.SetMaterialFlag(MaterialFlag.BlendOperation, true); node.SetMaterialType(newMaterialType2); smgr.AddTextSceneNode(device.GUIEnvironment.BuiltInFont, "PS & VS & EMT_TRANSPARENT", new Color(255, 255, 255), node); anim = smgr.CreateRotationAnimator(new Vector3Df(0, 0.3f, 0)); node.AddAnimator(anim); anim.Drop(); // create test scene node 3, with no shader node = smgr.AddCubeSceneNode(50); node.Position = new Vector3Df(0, 50, 25); node.SetMaterialTexture(0, driver.GetTexture("../../media/wall.bmp")); node.SetMaterialFlag(MaterialFlag.Lighting, false); smgr.AddTextSceneNode(device.GUIEnvironment.BuiltInFont, "NO SHADER", new Color(255, 255, 255), node); // add a nice skybox driver.SetTextureCreationFlag(TextureCreationFlag.CreateMipMaps, false); SceneNode skybox = smgr.AddSkyBoxSceneNode( "../../media/irrlicht2_up.jpg", "../../media/irrlicht2_dn.jpg", "../../media/irrlicht2_lf.jpg", "../../media/irrlicht2_rt.jpg", "../../media/irrlicht2_ft.jpg", "../../media/irrlicht2_bk.jpg"); driver.SetTextureCreationFlag(TextureCreationFlag.CreateMipMaps, true); // add a camera and disable the mouse cursor CameraSceneNode cam = smgr.AddCameraSceneNodeFPS(); cam.Position = new Vector3Df(-100, 50, 100); cam.Target = new Vector3Df(0); device.CursorControl.Visible = false; // draw everything int lastFPS = -1; while (device.Run()) { if (device.WindowActive) { driver.BeginScene(true, true, new Color(0)); smgr.DrawAll(); driver.EndScene(); int fps = driver.FPS; if (lastFPS != fps) { device.SetWindowCaption(String.Format( "Vertex and pixel shader example - Irrlicht Engine [{0}] fps: {1}", driver.Name, fps)); lastFPS = fps; } } } device.Drop(); }
private void backgroundRendering_DoWork(object sender, DoWorkEventArgs e) { BackgroundWorker worker = sender as BackgroundWorker; DeviceSettings settings = e.Argument as DeviceSettings; // create irrlicht device using provided settings IrrlichtDevice dev = IrrlichtDevice.CreateDevice(settings); if (dev == null) { throw new Exception("Failed to create Irrlicht device."); } VideoDriver drv = dev.VideoDriver; SceneManager smgr = dev.SceneManager; // setup a simple 3d scene CameraSceneNode cam = smgr.AddCameraSceneNode(); cam.Target = new Vector3Df(0); SceneNodeAnimator anim = smgr.CreateFlyCircleAnimator(new Vector3Df(0, 15, 0), 30.0f); cam.AddAnimator(anim); anim.Drop(); SceneNode cube = smgr.AddCubeSceneNode(20); cube.SetMaterialTexture(0, drv.GetTexture("../../media/wall.bmp")); cube.SetMaterialTexture(1, drv.GetTexture("../../media/water.jpg")); cube.SetMaterialFlag(MaterialFlag.Lighting, false); cube.SetMaterialType(MaterialType.Reflection2Layer); if (settings.BackColor == null) { smgr.AddSkyBoxSceneNode( "../../media/irrlicht2_up.jpg", "../../media/irrlicht2_dn.jpg", "../../media/irrlicht2_lf.jpg", "../../media/irrlicht2_rt.jpg", "../../media/irrlicht2_ft.jpg", "../../media/irrlicht2_bk.jpg"); } dev.GUIEnvironment.AddImage( drv.GetTexture("../../media/lime_logo_alpha.png"), new Vector2Di(30, 0)); // draw all int lastFPS = -1; while (dev.Run()) { if (settings.BackColor == null) { // indeed, we do not need to spend time on cleaning color buffer if we use skybox drv.BeginScene(false); } else { drv.BeginScene(true, true, settings.BackColor); } smgr.DrawAll(); dev.GUIEnvironment.DrawAll(); drv.EndScene(); int fps = drv.FPS; if (lastFPS != fps) { // report progress using common BackgroundWorker' method // note: we cannot do just labelRenderingStatus.Text = "...", // because we are running another thread worker.ReportProgress(fps, drv.Name); lastFPS = fps; } // if we requested to stop, we close the device if (worker.CancellationPending) { dev.Close(); } } // drop device dev.Drop(); }
static void Main() { DriverType?driverType = AskForDriver(); if (!driverType.HasValue) { return; } IrrlichtDevice device = IrrlichtDevice.CreateDevice(driverType.Value, new Dimension2Di(640, 480)); if (device == null) { return; } VideoDriver driver = device.VideoDriver; SceneManager smgr = device.SceneManager; GUIEnvironment env = device.GUIEnvironment; // load and display animated fairy mesh AnimatedMeshSceneNode fairy = smgr.AddAnimatedMeshSceneNode(smgr.GetMesh("../../media/faerie.md2")); if (fairy != null) { fairy.SetMaterialTexture(0, driver.GetTexture("../../media/faerie2.bmp")); // set diffuse texture fairy.SetMaterialFlag(MaterialFlag.Lighting, true); // enable dynamic lighting fairy.GetMaterial(0).Shininess = 20.0f; // set size of specular highlights fairy.Position = new Vector3Df(-10, 0, -100); fairy.SetMD2Animation(AnimationTypeMD2.Stand); } // add white light smgr.AddLightSceneNode(null, new Vector3Df(-15, 5, -105), new Colorf(1, 1, 1)); // set ambient light smgr.AmbientLight = new Colorf(0.25f, 0.25f, 0.25f); // add fps camera CameraSceneNode fpsCamera = smgr.AddCameraSceneNodeFPS(); fpsCamera.Position = new Vector3Df(-50, 50, -150); // disable mouse cursor device.CursorControl.Visible = false; // create test cube SceneNode test = smgr.AddCubeSceneNode(60); // let the cube rotate and set some light settings SceneNodeAnimator anim = smgr.CreateRotationAnimator(new Vector3Df(0.3f, 0.3f, 0)); test.Position = new Vector3Df(-100, 0, -100); test.SetMaterialFlag(MaterialFlag.Lighting, false); // disable dynamic lighting test.AddAnimator(anim); anim.Drop(); // create render target Texture rt = null; CameraSceneNode fixedCam = null; if (driver.QueryFeature(VideoDriverFeature.RenderToTarget)) { rt = driver.AddRenderTargetTexture(new Dimension2Di(256), "RTT1"); test.SetMaterialTexture(0, rt); // set material of cube to render target // add fixed camera fixedCam = smgr.AddCameraSceneNode(null, new Vector3Df(10, 10, -80), new Vector3Df(-10, 10, -100)); } else { // create problem text GUIFont font = env.GetFont("../../media/fonthaettenschweiler.bmp"); if (font != null) { env.Skin.SetFont(font); } GUIStaticText text = env.AddStaticText( "Your hardware or this renderer is not able to use the " + "render to texture feature. RTT Disabled.", new Recti(150, 20, 470, 60)); text.OverrideColor = new Color(255, 255, 255, 100); } int lastFPS = -1; while (device.Run()) { if (device.WindowActive) { driver.BeginScene(ClearBufferFlag.All, new Color(0)); if (rt != null) { // draw scene into render target // set render target texture driver.SetRenderTarget(rt, ClearBufferFlag.All, new Color(0, 0, 255)); // make cube invisible and set fixed camera as active camera test.Visible = false; smgr.ActiveCamera = fixedCam; // draw whole scene into render buffer smgr.DrawAll(); // set back old render target // The buffer might have been distorted, so clear it driver.SetRenderTarget(null, ClearBufferFlag.All, new Color(0)); // make the cube visible and set the user controlled camera as active one test.Visible = true; smgr.ActiveCamera = fpsCamera; } // draw scene normally smgr.DrawAll(); env.DrawAll(); driver.EndScene(); // display frames per second in window title int fps = driver.FPS; if (lastFPS != fps) { device.SetWindowCaption(String.Format( "Render to Texture and Specular Highlights example - Irrlicht Engine [{0}] fps: {1}", driver.Name, fps)); lastFPS = fps; } } } device.Drop(); }
void backgroundWorker_DoWork(object sender, DoWorkEventArgs e) { BackgroundWorker worker = sender as BackgroundWorker; IrrlichtCreationParameters p = new IrrlichtCreationParameters(); p.DriverType = DriverType.Direct3D9; p.WindowID = (IntPtr)e.Argument; IrrlichtDevice device = IrrlichtDevice.CreateDevice(p); if (device == null) { // if device cannot be created by any reason - we just leave this thread, // after all IsRedering will report false, so it is all OK. return; } VideoDriver driver = device.VideoDriver; SceneManager smgr = device.SceneManager; GUIEnvironment gui = device.GUIEnvironment; // setup a simple 3d scene CameraSceneNode cam = smgr.AddCameraSceneNode(); cam.Target = new Vector3Df(0); SceneNodeAnimator anim = smgr.CreateFlyCircleAnimator(new Vector3Df(0, 15, 0), 30.0f); cam.AddAnimator(anim); anim.Drop(); SceneNode cube = smgr.AddCubeSceneNode(20); cube.SetMaterialTexture(0, driver.GetTexture("../../media/wall.bmp")); cube.SetMaterialTexture(1, driver.GetTexture("../../media/water.jpg")); cube.SetMaterialFlag(MaterialFlag.Lighting, false); cube.SetMaterialType(MaterialType.Reflection2Layer); smgr.AddSkyBoxSceneNode( "../../media/irrlicht2_up.jpg", "../../media/irrlicht2_dn.jpg", "../../media/irrlicht2_lf.jpg", "../../media/irrlicht2_rt.jpg", "../../media/irrlicht2_ft.jpg", "../../media/irrlicht2_bk.jpg"); gui.AddImage( driver.GetTexture("../../media/lime_logo_alpha.png"), new Vector2Di(30, 0)); // draw all while (device.Run()) { driver.BeginScene(false); smgr.DrawAll(); gui.DrawAll(); // draw stats int x = 20; int y = driver.ScreenSize.Height - 50; driver.Draw2DRectangle( new Recti(x, y, x + driver.ScreenSize.Width - 2 * x, y + 30), new IrrlichtLime.Video.Color(0, 0, 0, 128)); device.GUIEnvironment.BuiltInFont.Draw( "Driver: " + driver.Name, new Vector2Di(x + 5, y + 5), new IrrlichtLime.Video.Color(255, 255, 255)); device.GUIEnvironment.BuiltInFont.Draw( "FPS: " + driver.FPS.ToString(), new Vector2Di(x + 5, y + 15), new IrrlichtLime.Video.Color(255, 255, 255)); driver.EndScene(); // check for cancellation if (worker.CancellationPending) { device.Close(); } // check for new command lock (backgroundCommand) { switch (backgroundCommand.Type) { case Command.Kind.Resized: driver.ResizeNotify(backgroundCommand.Value as Dimension2Di); backgroundCommand.Clear(); break; } } } // drop the device device.Drop(); }
private static float _playerVerticalSpeed = 0.0f; // used to calculate vertical speed for gravity and jump static void Main(string[] args) { IrrlichtDevice device = IrrlichtDevice.CreateDevice(DriverType.OpenGL, new Dimension2Di(ResolutionX, ResolutionY), 24, false, false, false); device.OnEvent += Device_OnEvent; device.SetWindowCaption("Hello World! - Irrlicht Engine Demo"); VideoDriver driver = device.VideoDriver; SceneManager smgr = device.SceneManager; GUIEnvironment gui = device.GUIEnvironment; gui.AddStaticText("Hello World! This is the Irrlicht Software renderer!", new Recti(10, 10, 260, 22), true); AnimatedMesh mesh = smgr.GetMesh("../../media/sydney.md2"); AnimatedMeshSceneNode sydneyNode = smgr.AddAnimatedMeshSceneNode(mesh); var cubeSceneNode = smgr.AddCubeSceneNode(2.0f); cubeSceneNode.Scale = new Vector3Df(6.0f, 2.0f, 100.0f); cubeSceneNode.Position = new Vector3Df(cubeSceneNode.Position.X, GroundAltitude + 0.5f, cubeSceneNode.Position.Z); if (sydneyNode != null) { sydneyNode.SetMaterialFlag(MaterialFlag.Lighting, true); sydneyNode.SetMD2Animation(AnimationTypeMD2.Stand); sydneyNode.SetMaterialTexture(0, driver.GetTexture("../../media/sydney.bmp")); } var lightSceneNode = smgr.AddLightSceneNode(); var light = lightSceneNode.LightData; light.DiffuseColor = new Colorf(0.8f, 1.0f, 1.0f); light.Type = LightType.Directional; light.Position = new Vector3Df(0.0f, 5.0f, 5.0f); var cam = smgr.AddCameraSceneNode(null, new Vector3Df(20, 30, -40), new Vector3Df(20, 5, 0)); device.Timer.Start(); uint then = device.Timer.RealTime; while (device.Run()) { // As the game is simple we will handle our simple physics ourselves uint now = device.Timer.RealTime; uint elapsed = now - then; float elapsedTimeSec = (float)elapsed / 1000.0f; then = now; // we target 58.8 FPS if (elapsed < 17) { device.Sleep(17 - (int)elapsed); } else { // uh-oh, it took more than .125 sec to do render loop! // what do we do now? } _playerVerticalSpeed += elapsedTimeSec * -(VerticalGravity * 10.0f); var calculatedNewPos = sydneyNode.Position - new Vector3Df(0.0f, _playerVerticalSpeed * elapsedTimeSec, 0.0f); float offsetSydney = sydneyNode.BoundingBox.Extent.Y / 2.0f; _isGrounded = calculatedNewPos.Y <= (GroundAltitude + offsetSydney); if (_isGrounded) { _playerVerticalSpeed = 0.0f; calculatedNewPos.Y = GroundAltitude + offsetSydney; } else { calculatedNewPos.Y = calculatedNewPos.Y; } sydneyNode.Position = calculatedNewPos; driver.BeginScene(true, true, new Color(100, 101, 140)); smgr.DrawAll(); gui.DrawAll(); driver.EndScene(); } device.Drop(); }
static void Main() { DriverType?driverType = AskForDriver(); if (!driverType.HasValue) { return; } IrrlichtDevice device = IrrlichtDevice.CreateDevice(driverType.Value, new Dimension2Di(640, 480)); if (device == null) { return; } device.OnEvent += new IrrlichtDevice.EventHandler(device_OnEvent); VideoDriver driver = device.VideoDriver; SceneManager smgr = device.SceneManager; SceneNode node = smgr.AddSphereSceneNode(); if (node != null) { node.Position = new Vector3Df(0, 0, 30); node.SetMaterialTexture(0, driver.GetTexture("../../media/wall.bmp")); node.SetMaterialFlag(MaterialFlag.Lighting, false); } SceneNode n = smgr.AddCubeSceneNode(); if (n != null) { n.SetMaterialTexture(0, driver.GetTexture("../../media/t351sml.jpg")); n.SetMaterialFlag(MaterialFlag.Lighting, false); SceneNodeAnimator anim = smgr.CreateFlyCircleAnimator(new Vector3Df(0, 0, 30), 20.0f); if (anim != null) { n.AddAnimator(anim); anim.Drop(); } } AnimatedMeshSceneNode anms = smgr.AddAnimatedMeshSceneNode(smgr.GetMesh("../../media/ninja.b3d")); if (anms != null) { SceneNodeAnimator anim = smgr.CreateFlyStraightAnimator( new Vector3Df(100, 0, 60), new Vector3Df(-100, 0, 60), 3.5f, true); if (anim != null) { anms.AddAnimator(anim); anim.Drop(); } anms.SetMaterialFlag(MaterialFlag.Lighting, false); anms.SetFrameLoop(0, 13); anms.AnimationSpeed = 15; anms.Scale = new Vector3Df(2); anms.Rotation = new Vector3Df(0, -90, 0); } smgr.AddCameraSceneNodeFPS(); device.CursorControl.Visible = false; device.GUIEnvironment.AddImage( driver.GetTexture("../../media/irrlichtlogoalpha2.tga"), new Vector2Di(10, 20)); int lastFPS = -1; uint then = device.Timer.Time; const float MOVEMENT_SPEED = 5.0f; while (device.Run()) { uint now = device.Timer.Time; float frameDeltaTime = (float)(now - then) / 1000.0f; then = now; Vector3Df nodePosition = node.Position; if (IsKeyDown(KeyCode.KeyW)) { nodePosition.Y += MOVEMENT_SPEED * frameDeltaTime; } else if (IsKeyDown(KeyCode.KeyS)) { nodePosition.Y -= MOVEMENT_SPEED * frameDeltaTime; } if (IsKeyDown(KeyCode.KeyA)) { nodePosition.X -= MOVEMENT_SPEED * frameDeltaTime; } else if (IsKeyDown(KeyCode.KeyD)) { nodePosition.X += MOVEMENT_SPEED * frameDeltaTime; } node.Position = nodePosition; driver.BeginScene(ClearBufferFlag.All, new Color(113, 113, 113)); smgr.DrawAll(); device.GUIEnvironment.DrawAll(); driver.EndScene(); int fps = driver.FPS; if (lastFPS != fps) { device.SetWindowCaption(String.Format( "Movement example - Irrlicht Engine [{0}] fps: {1}", driver.Name, fps)); lastFPS = fps; } } device.Drop(); }
static void Main(string[] args) { checkBulletSharpDllPresence(); // setup Irrlicht device = IrrlichtDevice.CreateDevice(DriverType.Direct3D9, new Dimension2Di(1024, 768)); if (device == null) { return; } device.SetWindowCaption("BulletSharp Test - Irrlicht Engine"); device.OnEvent += new IrrlichtDevice.EventHandler(device_OnEvent); VideoDriver driver = device.VideoDriver; SceneManager scene = device.SceneManager; GUIFont font = device.GUIEnvironment.GetFont("../../media/fontlucida.png"); CameraSceneNode camera = scene.AddCameraSceneNodeFPS(); camera.Position = new Vector3Df(100, 800, -1000); camera.Target = new Vector3Df(0, 100, 0); camera.FarValue = 30000; camera.AutomaticCulling = CullingType.FrustumBox; device.CursorControl.Visible = false; // setup physics physics = new Physics(); physics.Setup(new Vector3Df(0, -worldGravity, 0)); // setup particles particles = new Particles(device); // load quake level device.FileSystem.AddFileArchive("../../media/map-20kdm2.pk3"); Mesh mesh = scene.GetMesh("20kdm2.bsp").GetMesh(0); SceneNode quakeLevel = scene.AddOctreeSceneNode(mesh, null, -1, 1024); quakeLevel.Position = new Vector3Df(-1300, -144, -1249); physics.AddShape(Physics.Shape.Mesh, quakeLevel); // generate dynamic objects for (int i = 0; i < 3; i++) { for (int j = 0; j < 30; j++) { for (int k = 0; k < 3; k++) { MeshSceneNode n = scene.AddCubeSceneNode(cubeSize); n.SetMaterialTexture(0, driver.GetTexture("../../media/wall.bmp")); n.SetMaterialFlag(MaterialFlag.Lighting, false); n.Position = new Vector3Df(70 + i * cubeSize, 520 + j * cubeSize, -650 + k * cubeSize); physics.AddShape(Physics.Shape.Box, n, cubeMass); } } } // main loop uint curTime = 0; uint lastTime = 0; int simFps = 0; int simFrames = 0; uint simFramesTime = 0; while (device.Run()) { if (device.WindowActive) { // simulate physics lastTime = curTime; curTime = device.Timer.Time; if (!simPaused) { float deltaTime = (curTime - lastTime) / 1000.0f; bool b = physics.StepSimulation(deltaTime); if (b) { simFrames++; } } if (curTime - simFramesTime > 1000) { simFramesTime = curTime; simFps = simFrames; simFrames = 0; } // winnow particles particles.Winnow(curTime, simPaused); // render scene driver.BeginScene(true, true, new Color(40, 80, 160)); scene.DrawAll(); Material material = new Material(); material.Lighting = false; device.VideoDriver.SetMaterial(material); // display stats driver.Draw2DRectangle(new Recti(10, 10, 140, 180), new Color(0x7f000000)); Vector2Di v = new Vector2Di(20, 20); font.Draw("Rendering", v, Color.OpaqueYellow); v.Y += 16; font.Draw(scene.Attributes.GetValue("calls") + " nodes", v, Color.OpaqueWhite); v.Y += 16; font.Draw(driver.FPS + " fps", v, Color.OpaqueWhite); v.Y += 16; font.Draw("[T]rails " + (useTrails ? "ON" : "OFF"), v, Color.OpaqueGreen); v.Y += 32; font.Draw("Physics" + (simPaused ? " (paused)" : ""), v, Color.OpaqueYellow); v.Y += 16; font.Draw(physics.NumCollisionObjects + " shapes", v, Color.OpaqueWhite); v.Y += 16; font.Draw(simFps + " fps", v, Color.OpaqueWhite); v.Y += 16; font.Draw("[Space] to pause", v, Color.OpaqueGreen); driver.EndScene(); } device.Yield(); } // drop physics.Drop(); device.Drop(); }
public Application() { _01.HelloWorld.Kinect kinect = new _01.HelloWorld.Kinect(); mfX = mouseX = 840; mfY = mouseY = 525; mouseL = false; mouseR = false; //device = IrrlichtDevice.CreateDevice( // DriverType.Direct3D9, new Dimension2Di(800, 600), 16, false, true, false); // | device = IrrlichtDevice.CreateDevice( // \|/ Fullscreen DriverType.Direct3D9, new Dimension2Di(1680, 1050), 32, false, true, false); device.SetWindowCaption("BENder3D"); VideoDriver driver = device.VideoDriver; SceneManager smgr = device.SceneManager; GUIEnvironment gui = device.GUIEnvironment; device.OnEvent += new IrrlichtDevice.EventHandler(device_OnEvent); smgr.AmbientLight = new Colorf(128, 128, 128, 128); //smgr.AddLightSceneNode(null, new Vector3Df(0, 70, 0), new Colorf(122,0,122,0), (float)10); MeshSceneNode box = smgr.AddCubeSceneNode(100, null, 9001, new Vector3Df(0.0f, -ballRadius * 3 / 2, 0.0f)); box.Scale = new Vector3Df(100.0f, 0.1f, 100.0f); //Mesh cyl = smgr.GeometryCreator.CreateCylinderMesh(ballRadius, 50, 256); //Mesh sphere = smgr.GeometryCreator.CreateSphereMesh(ballRadius, 16,16); //MeshSceneNode t = smgr.AddSphereSceneNode(ballRadius, 32); //MeshSceneNode t = smgr.AddOctreeSceneNode(sphere); MeshSceneNode t = smgr.AddMeshSceneNode(smgr.GetMesh("pill.obj")); //MeshSceneNode t = smgr.AddMeshSceneNode(cyl); TriangleSelector triselect = smgr.CreateTriangleSelector(t.Mesh, t); t.TriangleSelector = triselect; triselect.Drop(); //t = smgr.AddMeshSceneNode(smgr.GetMesh("../../media/sphere.x")); //smgr t.SetMaterialTexture(0, driver.GetTexture("rockwall.jpg")); //t.SetMaterialFlag(MaterialFlag.Lighting, true); t.GetMaterial(0).SpecularColor.Set(0, 0, 0); //t.GetMaterial(0).Lighting = true; t.GetMaterial(0).NormalizeNormals = false; /*Texture citrus = driver.AddTexture(new Dimension2Di(200, 200), "citrus.png"); * gui.AddImage(citrus, new Vector2Di(824, 0), true);*/ gui.AddStaticText("Hey, Listen! Press C to switch the mesh to a cylinder!\n Press S to change to a sphere, and enter to send yourself the obj file!", new Recti(0, 0, 400, 60)); //t.AddShadowVolumeSceneNode(); // driver.GPUProgrammingServices.OnSetConstants += new GPUProgrammingServices.SetConstantsHandler(gpu_OnSetConstants); /* * MaterialType shaderMat = MaterialType.Solid; * shaderMat = driver.GPUProgrammingServices.AddHighLevelShaderMaterialFromFiles("C:/IrrlichtLime-1.4/examples/01.HelloWorld/bumpmap.hlsl", "VertexShaderFunction", VertexShaderType.VS_3_0, * "C:/IrrlichtLime-1.4/examples/01.HelloWorld/bumpmap.hlsl", "PixelShaderFunction", PixelShaderType.PS_3_0, MaterialType.Solid); * * t.SetMaterialType(shaderMat); * t.SetMaterialTexture(1, driver.GetTexture("../../media/rockwall_height.bmp"));*/ GPUProgrammingServices gpu = driver.GPUProgrammingServices; MaterialType newMaterialType1 = MaterialType.Solid; MaterialType newMaterialType2 = MaterialType.TransparentAddColor; gpu.OnSetConstants += new GPUProgrammingServices.SetConstantsHandler(gpu_OnSetConstants); // create the shaders depending on if the user wanted high level or low level shaders newMaterialType1 = gpu.AddHighLevelShaderMaterialFromFiles( "d3d9.hlsl", "vertexMain", VertexShaderType.VS_1_1, "d3d9.hlsl", "pixelMain", PixelShaderType.PS_1_1, MaterialType.Solid, 0, GPUShadingLanguage.Default); t.SetMaterialType(newMaterialType1); //t.GetMaterial(0).Wireframe = true; //t.DebugDataVisible = DebugSceneType.Full; //t.AddShadowVolumeSceneNode(null, -1, false, 1000.0f); smgr.AddLightSceneNode(null, new Vector3Df(40, 150, -50), new Colorf(255, 255, 255, 255), 250.0f); //CSampleSceneNode sceneNode = new CSampleSceneNode(smgr.RootNode, smgr, 667); camera = smgr.AddCameraSceneNode(null, new Vector3Df(0, 50, -140), new Vector3Df(0, 5, 0)); //camera.Target = new Vector3Df(-70, 30, -60); //smgr.AddCameraSceneNodeFPS(null, (float)50.0); Material m = new Material(); m.Lighting = false; double PI = 3.1415926f; float distance = 200.0f; double angle = 180.0f; double angleY = 20.0f; int oldMouseX = mouseX; int oldMouseY = mouseY; uint then = device.Timer.Time; uint currentAutism = device.Timer.Time; bool autism = false; while (device.Run()) { uint now = device.Timer.Time; float frameDeltaTime = (float)(now - then) / 1000.0f; then = now; if (kinect.isTranslating && (kinect.translation.X < 30 && kinect.translation.X > -30)) { mfX -= (int)(kinect.translation.X); mfY -= (int)(kinect.translation.Y); Console.WriteLine(mouseX + ", " + mouseY + " ----------------- " + (int)(kinect.translation.X) + ", " + (int)(kinect.translation.Y)); } kinect.resetTranslation(); /* * if (getDistance((int)mfX, (int)mfY, 512, 384) > 150) * { * mfX = 512; mfY= 384; * }*/ mouseX = Math.Abs((int)mfX) % 1024; mouseY = Math.Abs((int)mfY) % 768; //mouseX = kinect.position.X; device.CursorControl.Position = new Vector2Di(mouseX, mouseY); if (!potterWheelDown && IsKeyDown(KeyCode.Up)) { potterWheelDown = true; deltaAngle = 1.0d; potterWheelActivate = !potterWheelActivate; } else if (!IsKeyDown(KeyCode.Up)) { potterWheelDown = false; } if (!leftKeyPressed && IsKeyDown(KeyCode.Left)) { leftKeyPressed = true; deltaAngle /= 2; } else if (!IsKeyDown(KeyCode.Left)) { leftKeyPressed = false; } if (!rightKeyPressed && IsKeyDown(KeyCode.Right)) { rightKeyPressed = true; deltaAngle *= 2; } else if (!IsKeyDown(KeyCode.Right)) { rightKeyPressed = false; } if (potterWheelActivate) { angle -= 700.0f * deltaAngle * frameDeltaTime; } if (angle > 360) { angle -= 360; } else if (angle < 0) { angle += 360; } if (angleY > 360) { angle -= 360; } else if (angleY < 0) { angleY += 360; } driver.BeginScene(true, true, new Color(100, 101, 140)); camera.Target = new Vector3Df(0, 0, 0); double temp = Math.Cos(angleY * PI / 180.0) * distance; double X = Math.Sin(angle * PI / 180.0) * temp; double Y = Math.Sin(angleY * PI / 180.0) * distance; double Z = Math.Cos(angle * PI / 180.0) * temp; camera.Position = new Vector3Df((float)X, (float)Y, (float)Z); smgr.DrawAll(); gui.DrawAll(); driver.SetMaterial(m); Triangle3Df triangle = interpolateFrom2D(new Vector2Di(mouseX, mouseY)); if (kinect.isMorphing && kinect.morphDist > 0) //if (IsKeyDown(KeyCode.KeyW)) { //Console.WriteLine("PRESSED KEY"); triangle.A *= new Vector3Df(0.5f); triangle.B *= new Vector3Df(0.5f); triangle.C *= new Vector3Df(0.5f); if (isCyl) { deformCyl(t, triangle.A, new Vector3Df(.5f / (potterWheelActivate ? (float)(1 / deltaAngle) : 60f)), triangle); } else { deformMesh(t, triangle.A, new Vector3Df(.5f / (potterWheelActivate ? (float)(1 / deltaAngle) : 60f)), triangle); } } else if (kinect.isMorphing && kinect.morphDist < 0) { //Console.WriteLine("PRESSED KEY"); triangle.A *= new Vector3Df(1.5f); triangle.B *= new Vector3Df(1.5f); triangle.C *= new Vector3Df(1.5f); if (isCyl) { deformCyl(t, triangle.A, new Vector3Df(-.5f / (potterWheelActivate ? (float)(1 / deltaAngle) : 60f)), triangle); } else { deformMesh(t, triangle.A, new Vector3Df(-.5f / (potterWheelActivate ? (float)(1 / deltaAngle) : 60f)), triangle); } } if (kinect.isZoom && kinect.zoomDist < 0) { if (distance < 300.0f) { distance += .0625f; } } if (kinect.isZoom && kinect.zoomDist > 0) { if (distance > 150) { distance -= .0625f; } } if (kinect.isRotating && kinect.rotation > 0) { angle += 200 * frameDeltaTime; } if (kinect.isRotating && kinect.rotation < 0) { angle -= 200 * frameDeltaTime; } //Change shape if (IsKeyDown(KeyCode.KeyA)) { IrrlichtLime.IO.WriteFile file = device.FileSystem.CreateWriteFile("./Saved.obj"); writeMesh(file, t.Mesh, 1); mail(); } if (IsKeyDown(KeyCode.KeyC)) { isCyl = true; t.Remove(); t = smgr.AddMeshSceneNode(smgr.GetMesh("pill.obj")); //MeshSceneNode t = smgr.AddMeshSceneNode(cyl); triselect = smgr.CreateTriangleSelector(t.Mesh, t); t.TriangleSelector = triselect; triselect.Drop(); //t = smgr.AddMeshSceneNode(smgr.GetMesh("../../media/sphere.x")); //smgr t.SetMaterialTexture(0, driver.GetTexture("rockwall.jpg")); //t.SetMaterialFlag(MaterialFlag.Lighting, true); t.GetMaterial(0).SpecularColor.Set(0, 0, 0); //t.GetMaterial(0).Lighting = true; t.GetMaterial(0).NormalizeNormals = false; t.SetMaterialType(newMaterialType1); } else if (IsKeyDown(KeyCode.KeyS)) { isCyl = false; t.Remove(); t = smgr.AddSphereSceneNode(ballRadius, 32); triselect = smgr.CreateTriangleSelector(t.Mesh, t); t.TriangleSelector = triselect; triselect.Drop(); //t = smgr.AddMeshSceneNode(smgr.GetMesh("../../media/sphere.x")); //smgr t.SetMaterialTexture(0, driver.GetTexture("rockwall.jpg")); //t.SetMaterialFlag(MaterialFlag.Lighting, true); t.GetMaterial(0).SpecularColor.Set(0, 0, 0); //t.GetMaterial(0).Lighting = true; t.GetMaterial(0).NormalizeNormals = false; t.SetMaterialType(newMaterialType1); } driver.EndScene(); } device.Drop(); }