public static void Main() { FConsole.LogToFile = false; FConsole.WriteLine("PID: " + Process.GetCurrentProcess().Id); FConsole.WriteLine("Current Root: " + Environment.CurrentDirectory); FConsole.WriteLine("Setting Thread Priority to highest..."); Thread.CurrentThread.Priority = ThreadPriority.Highest; FConsole.WriteLine("Initializing the engine..."); var engine = new Engine(false) { IsFixedTimeStep = false }; FConsole.WriteLine("Initializing the scene..."); var testScene = new TestingScene { Id = 1 }; SceneManager.Initialize(engine.Content); SceneManager.ActivateScene(testScene); FConsole.WriteLine("Initializing scene systems..."); FConsole.WriteLine("Running game..."); engine.Run(); }