protected override void Initialize() { //Init spritebatch for drawing SpriteBatch = new SpriteBatch(GraphicsDevice); //Init event manager EventManager = new EventManager(); //Init input manager InputManager = new InputManager(EventManager, new InputConfig()); //Init Scene Manager SceneManager = new SceneManager(Content, GraphicsManager, EventManager); //Add scenes to scene manager SceneManager.AddScene(new Scene[] { new TestScene2(), new TestScene(), new DebugScene() }); //start first scene SceneManager.StartScene(nameof(TestScene)); //Launch second scene in parallel SceneManager.LaunchScene(nameof(TestScene2)); //global key press event EventManager.AddEventListener("keypress", (Event) => { //Enable debug switch (Event.Keyboard.KeyEnum) { case Keys.F3: Console.WriteLine("Launching Debug Scene"); if (SceneManager.ActiveSceneExist(nameof(DebugScene))) { SceneManager.StopScene(nameof(DebugScene)); } else { SceneManager.LaunchScene(nameof(DebugScene)); } break; //case Keys.F4: // GraphicsManager.ToggleFullScreen(); // break; } }); base.Initialize(); }