private void handleSitDown(PlayerCharacter pc, IncommingMessage msg)
        {
            if (pc.LoginState == PlayerCharacterLoginState.LoginSuccesfull)
            {
                SitDownIncommingMessage msgSitDown = (SitDownIncommingMessage)msg;

                if (msgSitDown.ShouldSit)
                {
                    pc.LocationSitDown();
                }
                else
                {
                    pc.LocationStandUp();
                }
            }
        }