public bool Add(Item item, string slotType) { player.AddEquipment(item); switch (item.item_type) { case "helmet": if (helmet != null) { player.RemoveEquipment(helmet); } helmet = item; return(true); case "boots": if (boots != null) { player.RemoveEquipment(boots); } boots = item; return(true); case "legs": if (legs != null) { player.RemoveEquipment(legs); } legs = item; return(true);; case "dual": if (slotType == null) { if (mainHand != null && mainHand.item_id == item.item_id) { player.RemoveEquipment(mainHand); } else if (offHand != null && offHand.item_id == item.item_id) { player.RemoveEquipment(offHand); } if (mainHand == null) { mainHand = item; return(true); } else if (mainHand != null && offHand == null) { offHand = item; return(true); } } else if (slotType.Equals("mainHand")) { mainHand = item; return(true); } else if (slotType.Equals("offHand")) { offHand = item; return(true); } return(false); case "2H": if (mainHand != null) { player.RemoveEquipment(mainHand); } mainHand = item; return(true);; case "top": if (top != null) { player.RemoveEquipment(top); } top = item; return(true);; } return(false); }