// Finds the character in the submarine and activates it. // This method is called by the buttons on the CharacterMenu panel. // Using an int since button can't use enums as parameter. public void SetPlayerCharacter(int character) { // We deactivate the playercharacter gameobject if we already have one. if (_character != null) { _character.Deactivate(); } switch (character) { case (int)PlayerCharacters.Driver: _character = _submarine.GetComponentInChildren <Driver>(true); break; case (int)PlayerCharacters.Gunner: _character = _submarine.GetComponentInChildren <Gunner>(true); break; case (int)PlayerCharacters.Commander: _character = _submarine.GetComponentInChildren <Commander>(true); break; } // We activate the chosen character and hide the character menu. if (_character != null) { _character.Submarine = _submarine; _character.Activate(); } gameObject.SetActive(false); }