예제 #1
0
 public void OnDeath(PlayerCharacter player) {
     if (characterType == CharacterType.AIR_DEMON) {
         player.AddRitual(Ritual.AIR);
     }
     else if (characterType == CharacterType.EARTH_DEMON) {
         player.AddRitual(Ritual.EARTH);
     }
     else if (characterType == CharacterType.FIRE_DEMON) {
         player.AddRitual(Ritual.FIRE);
     }
     else if (characterType == CharacterType.METAL_DEMON) {
         player.AddRitual(Ritual.METAL);
     }
     else if (characterType == CharacterType.WATER_DEMON) {
         player.AddRitual(Ritual.WATER);
     }
     controller.DestroyEnemy();
 }