예제 #1
0
    // Turns the player in the same direction as the polygon
    void InputForPlayerGameObject()
    {
        PlayerBehaviour p = GameObject.FindGameObjectWithTag("PlayerParent").GetComponent <PlayerBehaviour>();

        if (p != null)
        {
            p.speed = p.Direction(speed);
        }
        else
        {
            Debug.Log("Something went wrong");
        }
    }