private void FocusPlayer(PlayerBehaviour player) { //on se retire de la liste du joueur focus précédent if (focusedPlayer != null && focusedPlayer.attackingEnemies != null && focusedPlayer.attackingEnemies.Contains(this)) { focusedPlayer.attackingEnemies.Remove(this); } focusedPlayer = player; focusedPlayer.AddAttackingEnemy(this); }