void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player")) { PlayerBehaviour player = other.GetComponent <PlayerBehaviour>(); player.Arm(); Destroy(this.gameObject); } }
void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player")) { PlayerBehaviour player = other.GetComponent <PlayerBehaviour>(); player.Arm(); Destroy(this.gameObject); } }