private void checkAndHandleInputs() { if (Input.GetKey(KeyCode.Escape)) { Application.Quit(); } else { float vert = Input.GetAxis("Vertical"); float mouseX = Input.GetAxis("Mouse X"); float mouseY = Input.GetAxis("Mouse Y"); switch (_state) { case GameStates.Preload: break; case GameStates.Setup: break; case GameStates.MainMenu: break; case GameStates.Playing: playingWASD((vert > 0), (vert < 0)); playingMouse(mouseX, mouseY); if (IN_EDITOR) { if (Input.GetKeyDown(KeyCode.Alpha1)) { _player.AddScore(Color.red); } else if (Input.GetKeyDown(KeyCode.Alpha2)) { _player.AddScore(new Color(1f, 1f, 0f)); } else if (Input.GetKeyDown(KeyCode.Alpha3)) { _player.AddScore(Color.blue); } } break; case GameStates.GameOver: break; default: break; } } }
private void OnTriggerEnter2D(Collider2D collision) { if (this.gameObject.activeSelf) { if (collision.GetComponent <PlayerController>() && !isPlayerBullet) { player.GetDamage(bulletDamage, Vector2.zero, 100); Destroy(this.gameObject); } if (collision.GetComponent <EnemyBehaviour>() && isPlayerBullet && !isAimPlayerBullet) { var enemy = collision.GetComponent <EnemyBehaviour>(); enemy.GetDamage(bulletDamage, enemy.transform.position, 100); Destroy(this.gameObject); if (enemy.HP <= 0) { player.AddScore(enemy.IsBoss); } player.CheckLevelUI(); } } }