public override void Parse(GameBitBuffer buffer)
 {
     CrafterData = CrafterData.ParseFrom(buffer.ReadBlob(32));
 }
 public override void Parse(GameBitBuffer buffer)
 {
     CrafterData = CrafterData.ParseFrom(buffer.ReadBlob(32));
 }
 public override void Parse(GameBitBuffer buffer)
 {
     Data = buffer.ReadBlob(32);
 }
Beispiel #4
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 public override void Parse(GameBitBuffer buffer)
 {
     TutorialMessageDefinition = D3.GameMessage.TutorialMessage.ParseFrom(buffer.ReadBlob(32));
 }
Beispiel #5
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 public override void Parse(GameBitBuffer buffer)
 {
     PlayerBanner = PlayerBanner.ParseFrom(buffer.ReadBlob(32));
 }
Beispiel #6
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 public override void Parse(GameBitBuffer buffer)
 {
     PlayerBanner = PlayerBanner.ParseFrom(buffer.ReadBlob(32));
 }
Beispiel #7
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 public override void Parse(GameBitBuffer buffer)
 {
     Data = buffer.ReadBlob(32);
 }
Beispiel #8
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 public override void Parse(GameBitBuffer buffer)
 {
     TutorialMessageDefinition = D3.GameMessage.TutorialMessage.ParseFrom(buffer.ReadBlob(32));
 }
 public override void Parse(GameBitBuffer buffer)
 {
     QuestStepComplete = QuestStepComplete.ParseFrom(buffer.ReadBlob(32));
 }
Beispiel #10
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 public override void Parse(GameBitBuffer buffer)
 {
     QuestStepComplete = QuestStepComplete.ParseFrom(buffer.ReadBlob(32));
 }