예제 #1
0
        static void Orbwalking_AfterAttack(AttackableUnit unit, AttackableUnit target)
        {
            if (!unit.IsMe || target == null)
            {
                return;
            }

            AIO_Func.AALcJc(Q);
            AIO_Func.AACb(Q);
        }
예제 #2
0
        static void Orbwalking_AfterAttack(AttackableUnit unit, AttackableUnit target)
        {
            var Target = (Obj_AI_Base)target;

            if (!unit.IsMe || Target == null)
            {
                return;
            }
            AIO_Func.AALcJc(W);
            AIO_Func.AACb(W);
        }
예제 #3
0
        static void Orbwalking_AfterAttack(AttackableUnit unit, AttackableUnit target)
        {
            if (!unit.IsMe || !target.IsValidTarget())
            {
                return;
            }

            AIO_Func.AALcJc(Q); //정글 클리어 or 라인 클리어 Q 사용 설정시 Q로 평캔.

            //무기연성 방식이 아닐 경우.
            AA();
        }
예제 #4
0
        static void Orbwalking_OnAfterAttack(AttackableUnit unit, AttackableUnit target)
        {
            var Target = (Obj_AI_Base)target;

            if (!unit.IsMe || (Target == null))
            {
                return;
            }

            AIO_Func.AALcJc(Q);
            AIO_Func.AALcJc(E);
            AA();
        }
예제 #5
0
파일: Rengar.cs 프로젝트: werdbrian/LS
        static void Orbwalking_AfterAttack(AttackableUnit unit, AttackableUnit target)
        {
            var Target = (Obj_AI_Base)target;

            if (!unit.IsMe || Target == null)
            {
                return;
            }
            AIO_Func.AALcJc(Q);
            if (!utility.Activator.AfterAttack.AIO)
            {
                AA();
            }
        }
예제 #6
0
        static void Orbwalking_AfterAttack(AttackableUnit unit, AttackableUnit target)
        {
            var Target = (Obj_AI_Base)target;

            if (!unit.IsMe || Target == null)
            {
                return;
            }
            if (Qtimer < Utils.GameTimeTickCount - 150) // && NextQCastAllowed
            {
                AIO_Func.AALcJc(Q, 0, 0, 0);
            }

            AA();
        }
예제 #7
0
        static void Orbwalking_AfterAttack(AttackableUnit unit, AttackableUnit target)
        {
            var Target = (Obj_AI_Base)target;

            if (!unit.IsMe || Target == null)
            {
                return;
            }
            if (!Player.HasBuff2("sejuaninorthernwindsenrage"))
            {
                AIO_Func.AALcJc(W);
            }

            AA();
        }
예제 #8
0
        static void Orbwalking_OnAfterAttack(AttackableUnit unit, AttackableUnit target)
        {
            var Target = (Obj_AI_Base)target;

            if (!unit.IsMe || (Target == null))
            {
                return;
            }
            if (!(Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Mixed || Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Combo))
            {
                AIO_Func.MouseSC(Q);
            }
            AIO_Func.AALcJc(E);


            AA();
        }
예제 #9
0
        static void Orbwalking_OnAfterAttack(AttackableUnit unit, AttackableUnit target)
        {
            var Target = (Obj_AI_Base)target;

            if (!unit.IsMe || Target == null)
            {
                return;
            }

            var Minions = MinionManager.GetMinions(1000, MinionTypes.All, MinionTeam.Enemy);
            var Mobs    = MinionManager.GetMinions(1000, MinionTypes.All, MinionTeam.Neutral, MinionOrderTypes.MaxHealth);

            if (Minions.Count > 3 || Mobs.Count > 0)
            {
                AIO_Func.AALcJc(W);
            }

            AA();
        }