static void Game_OnUpdate(EventArgs args) { if (Player.IsDead) { return; } if (Orbwalking.CanMove(10)) { AIO_Func.SC(W, 0, 0, 0); AIO_Func.SC(E, ED, 0, 0); } #region Killsteal if (AIO_Menu.Champion.Misc.getBoolValue("KillstealW")) { KillstealW(); } #endregion #region AfterAttack AIO_Func.AASkill(Q); if (AIO_Func.AfterAttack()) { AA(); } #endregion }
static void Game_OnUpdate(EventArgs args) { if (Player.IsDead) { return; } if (Orbwalking.CanMove(10)) { AIO_Func.SC(W); AIO_Func.SC(E); if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Combo) { Combo(); } } #region Killsteal if (AIO_Menu.Champion.Misc.getBoolValue("KillstealW")) { KillstealW(); } if (AIO_Menu.Champion.Misc.getBoolValue("KillstealE")) { KillstealE(); } #endregion #region AfterAttack AIO_Func.AASkill(Q); if (AIO_Func.AfterAttack()) { AA(); } #endregion }
static void Game_OnUpdate(EventArgs args) { if (Player.IsDead) { return; } if (Orbwalking.CanMove(35)) { switch (Orbwalker.ActiveMode) { case Orbwalking.OrbwalkingMode.Combo: Orbwalker.SetAttack(true); Combo(); break; case Orbwalking.OrbwalkingMode.Mixed: Orbwalker.SetAttack(true); Harass(); break; case Orbwalking.OrbwalkingMode.LastHit: Orbwalker.SetAttack(!AIO_Menu.Champion.Lasthit.UseQ || !Q.IsReady()); Lasthit(); break; case Orbwalking.OrbwalkingMode.LaneClear: Orbwalker.SetAttack(true); Laneclear(); Jungleclear(); break; case Orbwalking.OrbwalkingMode.None: Orbwalker.SetAttack(true); break; } } #region Killsteal if (AIO_Menu.Champion.Misc.getBoolValue("KillstealQ")) { KillstealQ(); } if (AIO_Menu.Champion.Misc.getBoolValue("KillstealE")) { KillstealE(); } #endregion #region AfterAttack AIO_Func.AASkill(Q); if (AIO_Func.AfterAttack()) { AA(); } #endregion }
static void Game_OnUpdate(EventArgs args) { if (Player.IsDead) { return; } if (Orbwalking.CanMove(30)) { R.Range = 900f + R.Level * 300f; W.Range = 610f + W.Level * 20f; AIO_Func.SC(W); if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Combo) { Combo(); } if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Mixed) { Harass(); } if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.LastHit) { Lasthit(); } if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.LaneClear) { Laneclear(); Jungleclear(); } } if (AIO_Menu.Champion.Misc.getBoolValue("KillstealQ")) { KillstealQ(); } if (AIO_Menu.Champion.Misc.getBoolValue("KillstealR")) { KillstealR(); } if (AIO_Menu.Champion.Misc.getBoolValue("KillstealE")) { KillstealE(); } #region AfterAttack AIO_Func.AASkill(Q); if (AIO_Func.AfterAttack()) { AA(); } #endregion }
static void Game_OnUpdate(EventArgs args) { if (Player.IsDead) { return; } if (Orbwalking.CanMove(10)) { AIO_Func.SC(R); if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Combo) { Combo(); } if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Mixed) { Harass(); } if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.LastHit) { Lasthit(); } if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.LaneClear) { Laneclear(); Jungleclear(); } } #region Killsteal if (AIO_Menu.Champion.Misc.getBoolValue("KillstealQ")) { KillstealQ(); } if (AIO_Menu.Champion.Misc.getBoolValue("KillstealE")) { KillstealE(); } #endregion #region AfterAttack AIO_Func.AASkill(E); if (AIO_Func.AfterAttack()) { AA(); } #endregion }
static void Game_OnUpdate(EventArgs args) { if (Player.IsDead) { return; } if (Orbwalking.CanMove(10)) { if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Combo) { Combo(); } if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Mixed) { Harass(); } if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.LaneClear) { Laneclear(); Jungleclear(); } if (AIO_Func.UnitIsImmobileUntil(Player) > 0.5 && AIO_Menu.Champion.Misc.getBoolValue("Cleanse(W)") && W.IsReady()) { W.Cast(); } } #region Killsteal if (AIO_Menu.Champion.Misc.UseKillsteal) { Killsteal(); } if (AIO_Menu.Champion.Misc.getBoolValue("KillstealR")) { KillstealR(); } #endregion #region AfterAttack AIO_Func.AASkill(Q); if (AIO_Func.AfterAttack()) { AA(); } #endregion }
static void Game_OnUpdate(EventArgs args) { if (Player.IsDead) { return; } if (Orbwalking.CanMove(10)) { if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Combo) { Combo(); } if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Mixed) { Harass(); } if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.LaneClear) { Laneclear(); Jungleclear(); } } Orbwalker.SetAttack(!Q.IsCharging); #region Killsteal if (Menu.Item("miscKs", true).GetValue <bool>()) { Killsteal(); } #endregion #region AfterAttack AIO_Func.AASkill(E); if (AIO_Func.AfterAttack()) { AA(); } #endregion }
static void Game_OnUpdate(EventArgs args) { if (Player.IsDead) { return; } E.Range = Orbwalking.GetRealAutoAttackRange(Player); R.Range = Orbwalking.GetRealAutoAttackRange(Player); if (Orbwalking.CanMove(10)) { AIO_Func.FleeToPosition(W); foreach (var target in HeroManager.Enemies.Where(x => AIO_Func.CanHit(W, x, 0) && (float)AIO_Func.getBuffInstance(x, "tristanaecharge").Count > 2 && x.HasBuff("tristanaecharge") && (AIO_Func.getBuffInstance(x, "tristanaechargesound").EndTime - Game.ClockTime) > 0.6)) { if (target != null && W.IsReady()) { AIO_Func.SC(W); } } } if (AIO_Menu.Champion.Misc.getBoolValue("KillstealW")) { KillstealW(); } if (AIO_Menu.Champion.Misc.getBoolValue("KillstealE")) { KillstealE(); } if (AIO_Menu.Champion.Misc.getBoolValue("KillstealR")) { KillstealR(); } #region AfterAttack AIO_Func.AASkill(E); if (AIO_Func.AfterAttack()) { AA(); } #endregion }
static void Game_OnUpdate(EventArgs args) { if (Player.IsDead) { return; } if (Orbwalking.CanMove(100)) { switch (Orbwalker.ActiveMode) { case Orbwalking.OrbwalkingMode.Combo: Combo(); break; case Orbwalking.OrbwalkingMode.Mixed: Harass(); break; case Orbwalking.OrbwalkingMode.LaneClear: Jungleclear(); break; case Orbwalking.OrbwalkingMode.None: break; } } #region Killsteal if (AIO_Menu.Champion.Misc.UseKillsteal) { Killsteal(); } #endregion #region AfterAttack AIO_Func.AASkill(Q); // 액티베이터에서 아이템 - 스킬 중 선으로 쓸 것을 선택할수 있도록 Q스킬이 AA용 스킬임을 인식시킴. 이걸 해야 평q히드라평 콤보가 가능. 기본은 평히드라평q if (AIO_Func.AfterAttack()) // 지금은 딱히 필요없을수도 있지만.. 암튼 무기연성 { AA(); } #endregion Orbwalker.SetAttack(!Player.HasBuff("MonkeyKingSpinToWin", true)); }
static void Game_OnUpdate(EventArgs args) { if (Player.IsDead) { return; } if (Orbwalking.CanMove(10)) { if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Combo) { Combo(); } if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Mixed) { Harass(); } if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.LaneClear) { Laneclear(); Jungleclear(); } AutoQ(); } if (AIO_Menu.Champion.Misc.UseKillsteal) { Killsteal(); } #region AfterAttack AIO_Func.AASkill(W); if (AIO_Func.AfterAttack()) { AA(); } #endregion }
static void Game_OnUpdate(EventArgs args) { if (Player.IsDead) { return; } if (Orbwalking.CanMove(10)) { AIO_Func.SC(W, 0, 0, 0f); AIO_Func.MouseSC(E, 0f); AIO_Func.FleeToPosition(E, "N"); switch (Orbwalker.ActiveMode) { case Orbwalking.OrbwalkingMode.Combo: Orbwalker.SetAttack(true); Combo(); break; case Orbwalking.OrbwalkingMode.Mixed: Orbwalker.SetAttack(true); Harass(); break; } } #region Killsteal if (AIO_Menu.Champion.Misc.getBoolValue("KillstealR")) { KillstealR(); } #endregion #region AfterAttack AIO_Func.AASkill(Q); if (AIO_Func.AfterAttack()) { AA(); } #endregion }
static void Game_OnUpdate(EventArgs args) { if (Player.IsDead) { return; } if (Orbwalking.CanMove(10)) { if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Combo) // 하레스 넣을 필요가 없어서 뺌. (AA에 하레스 있음) { Combo(); } if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.LaneClear) // 라인클리어 - 라인클리어도 필요없어서 뺌. (AAJcLc에 포함) { Jungleclear(); } } #region Killsteal if (AIO_Menu.Champion.Misc.getBoolValue("KillstealQ")) { KillstealQ(); } if (AIO_Menu.Champion.Misc.getBoolValue("KillstealR")) { KillstealR(); } #endregion #region AfterAttack AIO_Func.AASkill(E); if (AIO_Func.AfterAttack()) { AA(); } #endregion }
static void Game_OnUpdate(EventArgs args) { if (Player.IsDead) { return; } if (Orbwalking.CanMove(10)) { AIO_Func.FleeToPosition(Q); AIO_Func.SC(R); if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Combo) { Combo(); } if (StealthDuration > 1 - RQD / 1000) //은신 시간동안 평타 X { Orbwalker.SetAttack(false); } else { Orbwalker.SetAttack(true); } } if (AIO_Menu.Champion.Misc.getBoolValue("KillstealE")) { KillstealE(); } #region AfterAttack AIO_Func.AASkill(Q); if (AIO_Func.AfterAttack()) { AA(); } #endregion }
static void Game_OnUpdate(EventArgs args) { if (Player.IsDead) { return; } if (Orbwalking.CanMove(10)) { AIO_Func.FleeToPosition(W); if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Combo) { Combo(); } if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.LaneClear) { Laneclear(); Jungleclear(); } } #region Killsteal if (AIO_Menu.Champion.Misc.getBoolValue("KillstealR")) { KillstealR(); } #endregion #region AfterAttack AIO_Func.AASkill(Q); if (AIO_Func.AfterAttack()) { AA(); } #endregion }
static void Game_OnUpdate(EventArgs args) { if (Player.IsDead) { return; } if (Orbwalking.CanMove(10)) { AIO_Func.SC(Q); AIO_Func.SC(E); AIO_Func.SC(R); AIO_Func.FleeToPosition(R); } #region Killsteal if (AIO_Menu.Champion.Misc.getBoolValue("KillstealQ")) { KillstealQ(); } if (AIO_Menu.Champion.Misc.getBoolValue("KillstealE")) { KillstealE(); } if (AIO_Menu.Champion.Misc.getBoolValue("KillstealR")) { KillstealR(); } #endregion #region AfterAttack AIO_Func.AASkill(W); if (AIO_Func.AfterAttack()) { AA(); } #endregion }
static void Game_OnUpdate(EventArgs args) { if (Player.IsDead) { return; } if (Orbwalking.CanMove(35)) { AIO_Func.FleeToPosition(Q); AIO_Func.SC(Q, QD); if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Combo || Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Mixed) { foreach (var target in HeroManager.Enemies.Where(x => x.HasBuff("sejuanifrost"))) { if (target.Distance(Player.ServerPosition) <= E.Range && E.IsReady() && target != null) { AIO_Func.SC(E); } } } if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.LaneClear) { var EMinion = MinionManager.GetMinions(E.Range, MinionTypes.All, MinionTeam.NotAlly, MinionOrderTypes.MaxHealth).Where(x => x.HasBuff("sejuanifrost")); foreach (var target in EMinion) { if (target.Distance(Player.ServerPosition) <= E.Range && E.IsReady() && target != null && EMinion.Count() > 3) { AIO_Func.SC(E); } } } if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Combo && AIO_Menu.Champion.Combo.UseR) { foreach (var target in HeroManager.Enemies.Where(x => AIO_Func.ECTarget(x, 600f) >= RM && x.Distance(Player.ServerPosition) > 300f).OrderByDescending(x => x.Health)) { if (R.CanCast(target) && AIO_Func.isKillable(target, R) && target != null) { AIO_Func.LCast(R, target, QD); } } } } #region Killsteal if (AIO_Menu.Champion.Misc.getBoolValue("KillstealQ")) { KillstealQ(); } if (AIO_Menu.Champion.Misc.getBoolValue("KillstealR")) { KillstealR(); } #endregion #region AfterAttack AIO_Func.AASkill(W); if (AIO_Func.AfterAttack()) { AA(); } #endregion }