static void Orbwalking_AfterAttack(AttackableUnit unit, AttackableUnit target) { if (!unit.IsMe || target == null) { return; } AIO_Func.AALcJc(Q); AIO_Func.AACb(Q); }
static void Orbwalking_AfterAttack(AttackableUnit unit, AttackableUnit target) { var Target = (Obj_AI_Base)target; if (!unit.IsMe || Target == null) { return; } AIO_Func.AALcJc(W); AIO_Func.AACb(W); }
static void Orbwalking_AfterAttack(AttackableUnit unit, AttackableUnit target) { if (!unit.IsMe || !target.IsValidTarget()) { return; } AIO_Func.AALcJc(Q); //정글 클리어 or 라인 클리어 Q 사용 설정시 Q로 평캔. //무기연성 방식이 아닐 경우. AA(); }
static void Orbwalking_OnAfterAttack(AttackableUnit unit, AttackableUnit target) { var Target = (Obj_AI_Base)target; if (!unit.IsMe || (Target == null)) { return; } AIO_Func.AALcJc(Q); AIO_Func.AALcJc(E); AA(); }
static void Orbwalking_AfterAttack(AttackableUnit unit, AttackableUnit target) { var Target = (Obj_AI_Base)target; if (!unit.IsMe || Target == null) { return; } AIO_Func.AALcJc(Q); if (!utility.Activator.AfterAttack.AIO) { AA(); } }
static void Orbwalking_AfterAttack(AttackableUnit unit, AttackableUnit target) { var Target = (Obj_AI_Base)target; if (!unit.IsMe || Target == null) { return; } if (Qtimer < Utils.GameTimeTickCount - 150) // && NextQCastAllowed { AIO_Func.AALcJc(Q, 0, 0, 0); } AA(); }
static void Orbwalking_AfterAttack(AttackableUnit unit, AttackableUnit target) { var Target = (Obj_AI_Base)target; if (!unit.IsMe || Target == null) { return; } if (!Player.HasBuff2("sejuaninorthernwindsenrage")) { AIO_Func.AALcJc(W); } AA(); }
static void Orbwalking_OnAfterAttack(AttackableUnit unit, AttackableUnit target) { var Target = (Obj_AI_Base)target; if (!unit.IsMe || (Target == null)) { return; } if (!(Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Mixed || Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Combo)) { AIO_Func.MouseSC(Q); } AIO_Func.AALcJc(E); AA(); }
static void Orbwalking_OnAfterAttack(AttackableUnit unit, AttackableUnit target) { var Target = (Obj_AI_Base)target; if (!unit.IsMe || Target == null) { return; } var Minions = MinionManager.GetMinions(1000, MinionTypes.All, MinionTeam.Enemy); var Mobs = MinionManager.GetMinions(1000, MinionTypes.All, MinionTeam.Neutral, MinionOrderTypes.MaxHealth); if (Minions.Count > 3 || Mobs.Count > 0) { AIO_Func.AALcJc(W); } AA(); }