예제 #1
0
        static void Game_OnUpdate(EventArgs args)
        {
            if (Player.IsDead)
            {
                return;
            }

            if (Orbwalking.CanMove(35))
            {
                AIO_Func.SC(Q);
                if (AIO_Func.EnemyCount(R.Range - 10) >= RM)
                {
                    AIO_Func.SC(R);
                }
                AIO_Func.SC(E, ED);
            }

            #region Killsteal
            if (AIO_Menu.Champion.Misc.getBoolValue("KillstealQ"))
            {
                KillstealQ();
            }
            if (AIO_Menu.Champion.Misc.getBoolValue("KillstealE"))
            {
                KillstealE();
            }
            if (AIO_Menu.Champion.Misc.getBoolValue("KillstealR"))
            {
                KillstealR();
            }
            #endregion
        }
예제 #2
0
        static void Combo()
        {
            if (AIO_Menu.Champion.Combo.UseQ && Q.IsReady())
            {
                var QD      = Menu.Item("ComboQD", true).GetValue <Slider>().Value;
                var qTarget = TargetSelector.GetTarget(Q.Range, Q.DamageType, true);
                if (qTarget.Distance(Player.Position) > QD)
                {
                    Q.Cast(qTarget);
                }
            }

            if (AIO_Menu.Champion.Combo.UseE && E.IsReady())
            {
                var eTarget = TargetSelector.GetTarget(E.Range, E.DamageType, true);
                if (eTarget != null && !Player.IsDashing())
                {
                    E.Cast(eTarget);
                }
            }

            if (AIO_Menu.Champion.Combo.UseR && R.IsReady() && (AIO_Func.EnemyCount(1000, 10, 100) >= 2 || AIO_Func.EnemyCount(1000, 10, 100) == 1 && Player.HealthPercent < 50))
            {
                R.Cast();
            }
        }
예제 #3
0
 static void Combo()
 {
     if (AIO_Menu.Champion.Combo.UseR && R.IsReady())
     {
         if (AIO_Func.getHealthPercent(Player) < 40 && AIO_Func.EnemyCount(700f) > 0)
         {
             R.Cast(Player);
         }
     }
 }
예제 #4
0
        static void Game_OnUpdate(EventArgs args)
        {
            if (Player.IsDead)
            {
                return;
            }

            if (Player.ManaPercent >= 40)
            {
                W2.Shield();
            }
            if (Orbwalking.CanMove(35))
            {
                AIO_Func.SC(Q);
                AIO_Func.Heal(W);
                if (Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Flee && AIO_Menu.Champion.Flee.UseE && Player.ManaPercent > AIO_Menu.Champion.Flee.IfMana && E.IsReady())
                {
                    E.Cast();
                }

                if (AIO_Func.EnemyCount(R.Range - 10) >= RM && R.IsReady() && AIO_Menu.Champion.Combo.UseR)
                {
                    foreach (var target in HeroManager.Enemies.OrderByDescending(x => x.Health))
                    {
                        if (R.CanCast(target))
                        {
                            R.CastIfWillHit(target, RM);
                        }
                    }
                }
                if (AIO_Func.EnemyCount(600) == 0 && AIO_Func.EnemyCount(1500) >= 1 && E.IsReady() && AIO_Menu.Champion.Combo.UseE && Orbwalker.ActiveMode == Orbwalking.OrbwalkingMode.Combo)
                {
                    E.Cast();
                }
            }

            #region Killsteal
            if (AIO_Menu.Champion.Misc.getBoolValue("KillstealQ"))
            {
                KillstealQ();
            }
            if (AIO_Menu.Champion.Misc.getBoolValue("KillstealR"))
            {
                KillstealR();
            }
            #endregion
        }