IEnumerator SaveImageEnd() { yield return new WaitForEndOfFrame (); Rect rect = new Rect (Screen.width*0f, Screen.height*0f, Screen.width*1f, Screen.height*1f); // 先创建一个的空纹理,大小可根据实现需要来设置 Texture2D screenShot = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.RGB24,false); // 读取屏幕像素信息并存储为纹理数据, screenShot.ReadPixels(rect, 0, 0); screenShot.Apply(); // 然后将这些纹理数据,成一个png图片文件 // byte[] bytes = screenShot.EncodeToPNG(); // string filename = Application.dataPath + "/Screenshot.png"; // System.IO.File.WriteAllBytes(filename, bytes); // Debug.Log(string.Format("截屏了一张图片: {0}", filename)); screenShot.SaveToAlbum(); UIManager.instance.gameObject.SetActive (true); }