static public int EncodeToEXR(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 1) { UnityEngine.Texture2D self = (UnityEngine.Texture2D)checkSelf(l); var ret = self.EncodeToEXR(); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 2) { UnityEngine.Texture2D self = (UnityEngine.Texture2D)checkSelf(l); UnityEngine.Texture2D.EXRFlags a1; checkEnum(l, 2, out a1); var ret = self.EncodeToEXR(a1); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static int EncodeToEXR(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Texture2D))) { UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.ToObject(L, 1); byte[] o = obj.EncodeToEXR(); ToLua.Push(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Texture2D), typeof(UnityEngine.Texture2D.EXRFlags))) { UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.ToObject(L, 1); UnityEngine.Texture2D.EXRFlags arg0 = (UnityEngine.Texture2D.EXRFlags)ToLua.ToObject(L, 2); byte[] o = obj.EncodeToEXR(arg0); ToLua.Push(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Texture2D.EncodeToEXR")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
public static bool WriteImageEXR(this Texture2D source, string filename) { if (source == null) { UnityEngine.Debug.LogException(new Exception("No source image to save to disk: " + filename)); return(false); } bool result = false; FileStream file = new FileStream(filename, FileMode.Create, FileAccess.Write); try { byte[] bytes = source.EncodeToEXR(); if (bytes != null) { MemoryStream buffer = new MemoryStream(bytes); buffer.Position = 0; buffer.CopyTo(file, CopyToOptions.FlushFinal); buffer.Close(); buffer.Dispose(); buffer = null; bytes = null; result = File.Exists(filename); if (result == false) { throw new Exception("Failed to save texture file to disk: " + filename); } } else { throw new Exception("Failed to encode texture image to disk: " + filename); } } catch (Exception ex) { UnityEngine.Debug.LogException(ex); } finally { file.Close(); } return(result); }
public static byte[] EncodeToEXR(this Texture2D tex) { return(tex.EncodeToEXR(Texture2D.EXRFlags.None)); }
public static byte[] EncodeToEXR(this Texture2D tex) { Texture2D.EXRFlags flags = Texture2D.EXRFlags.None; return(tex.EncodeToEXR(flags)); }