static public int IsRequestedMipmapLevelLoaded(IntPtr l) { try { UnityEngine.Texture2D self = (UnityEngine.Texture2D)checkSelf(l); var ret = self.IsRequestedMipmapLevelLoaded(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static int IsRequestedMipmapLevelLoaded(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); bool o = obj.IsRequestedMipmapLevelLoaded(); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int IsRequestedMipmapLevelLoaded(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.Texture2D.IsRequestedMipmapLevelLoaded"); #endif try { ToLua.CheckArgsCount(L, 1); UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D)); bool o = obj.IsRequestedMipmapLevelLoaded(); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }