コード例 #1
0
 static public int IsRequestedMipmapLevelLoaded(IntPtr l)
 {
     try {
         UnityEngine.Texture2D self = (UnityEngine.Texture2D)checkSelf(l);
         var ret = self.IsRequestedMipmapLevelLoaded();
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #2
0
 static int IsRequestedMipmapLevelLoaded(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 1);
         UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
         bool o = obj.IsRequestedMipmapLevelLoaded();
         LuaDLL.lua_pushboolean(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #3
0
    static int IsRequestedMipmapLevelLoaded(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("UnityEngine.Texture2D.IsRequestedMipmapLevelLoaded");
#endif
        try
        {
            ToLua.CheckArgsCount(L, 1);
            UnityEngine.Texture2D obj = (UnityEngine.Texture2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Texture2D));
            bool o = obj.IsRequestedMipmapLevelLoaded();
            LuaDLL.lua_pushboolean(L, o);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }