コード例 #1
0
 static public int OverlapCollider(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.Collider2D      self = (UnityEngine.Collider2D)checkSelf(l);
         UnityEngine.ContactFilter2D a1;
         checkValueType(l, 2, out a1);
         UnityEngine.Collider2D[] a2;
         checkArray(l, 3, out a2);
         var ret = self.OverlapCollider(a1, a2);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
コード例 #2
0
 static public int OverlapCollider(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         int argc = LuaDLL.lua_gettop(l);
         if (matchType(l, argc, 2, typeof(UnityEngine.ContactFilter2D), typeof(UnityEngine.Collider2D[])))
         {
             UnityEngine.Collider2D      self = (UnityEngine.Collider2D)checkSelf(l);
             UnityEngine.ContactFilter2D a1;
             checkValueType(l, 2, out a1);
             UnityEngine.Collider2D[] a2;
             checkArray(l, 3, out a2);
             var ret = self.OverlapCollider(a1, a2);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (matchType(l, argc, 2, typeof(UnityEngine.ContactFilter2D), typeof(List <UnityEngine.Collider2D>)))
         {
             UnityEngine.Collider2D      self = (UnityEngine.Collider2D)checkSelf(l);
             UnityEngine.ContactFilter2D a1;
             checkValueType(l, 2, out a1);
             System.Collections.Generic.List <UnityEngine.Collider2D> a2;
             checkType(l, 3, out a2);
             var ret = self.OverlapCollider(a1, a2);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function OverlapCollider to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
コード例 #3
0
	static public int OverlapCollider(IntPtr l) {
		try {
			UnityEngine.Collider2D self=(UnityEngine.Collider2D)checkSelf(l);
			UnityEngine.ContactFilter2D a1;
			checkValueType(l,2,out a1);
			UnityEngine.Collider2D[] a2;
			checkArray(l,3,out a2);
			var ret=self.OverlapCollider(a1,a2);
			pushValue(l,true);
			pushValue(l,ret);
			return 2;
		}
		catch(Exception e) {
			return error(l,e);
		}
	}
コード例 #4
0
    static int QPYX_OverlapCollider_YXQP(IntPtr L_YXQP)
    {
        try
        {
            ToLua.CheckArgsCount(L_YXQP, 3);
            UnityEngine.Collider2D      QPYX_obj_YXQP  = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1);
            UnityEngine.ContactFilter2D QPYX_arg0_YXQP = StackTraits <UnityEngine.ContactFilter2D> .Check(L_YXQP, 2);

            UnityEngine.Collider2D[] QPYX_arg1_YXQP = ToLua.CheckObjectArray <UnityEngine.Collider2D>(L_YXQP, 3);
            int QPYX_o_YXQP = QPYX_obj_YXQP.OverlapCollider(QPYX_arg0_YXQP, QPYX_arg1_YXQP);
            LuaDLL.lua_pushinteger(L_YXQP, QPYX_o_YXQP);
            return(1);
        }
        catch (Exception e_YXQP)                {
            return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
        }
    }
コード例 #5
0
    static int OverlapCollider(IntPtr L)
    {
        try
        {
            ToLua.CheckArgsCount(L, 3);
            UnityEngine.Collider2D      obj  = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L, 1);
            UnityEngine.ContactFilter2D arg0 = StackTraits <UnityEngine.ContactFilter2D> .Check(L, 2);

            UnityEngine.Collider2D[] arg1 = ToLua.CheckObjectArray <UnityEngine.Collider2D>(L, 3);
            int o = obj.OverlapCollider(arg0, arg1);
            LuaDLL.lua_pushinteger(L, o);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }