INTERNAL_CALL_Cast() private method

private INTERNAL_CALL_Cast ( Collider2D self, Vector2 &direction, RaycastHit2D results, float distance, bool ignoreSiblingColliders ) : int
self Collider2D
direction Vector2
results RaycastHit2D
distance float
ignoreSiblingColliders bool
return int
コード例 #1
0
        public int Cast(Vector2 direction, RaycastHit2D[] results)
        {
            bool  ignoreSiblingColliders = true;
            float distance = float.PositiveInfinity;

            return(Collider2D.INTERNAL_CALL_Cast(this, ref direction, results, distance, ignoreSiblingColliders));
        }
コード例 #2
0
 public int Cast(Vector2 direction, RaycastHit2D[] results, [DefaultValue("Mathf.Infinity")] float distance, [DefaultValue("true")] bool ignoreSiblingColliders)
 {
     return(Collider2D.INTERNAL_CALL_Cast(this, ref direction, results, distance, ignoreSiblingColliders));
 }