static int Raycast(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Collider2D), typeof(UnityEngine.Vector2), typeof(UnityEngine.RaycastHit2D[]))) { UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.ToObject(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); UnityEngine.RaycastHit2D[] arg1 = ToLua.CheckObjectArray <UnityEngine.RaycastHit2D>(L, 3); int o = obj.Raycast(arg0, arg1); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Collider2D), typeof(UnityEngine.Vector2), typeof(UnityEngine.RaycastHit2D[]), typeof(float))) { UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.ToObject(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); UnityEngine.RaycastHit2D[] arg1 = ToLua.CheckObjectArray <UnityEngine.RaycastHit2D>(L, 3); float arg2 = (float)LuaDLL.lua_tonumber(L, 4); int o = obj.Raycast(arg0, arg1, arg2); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 5 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Collider2D), typeof(UnityEngine.Vector2), typeof(UnityEngine.RaycastHit2D[]), typeof(float), typeof(int))) { UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.ToObject(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); UnityEngine.RaycastHit2D[] arg1 = ToLua.CheckObjectArray <UnityEngine.RaycastHit2D>(L, 3); float arg2 = (float)LuaDLL.lua_tonumber(L, 4); int arg3 = (int)LuaDLL.lua_tonumber(L, 5); int o = obj.Raycast(arg0, arg1, arg2, arg3); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 6 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Collider2D), typeof(UnityEngine.Vector2), typeof(UnityEngine.RaycastHit2D[]), typeof(float), typeof(int), typeof(float))) { UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.ToObject(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); UnityEngine.RaycastHit2D[] arg1 = ToLua.CheckObjectArray <UnityEngine.RaycastHit2D>(L, 3); float arg2 = (float)LuaDLL.lua_tonumber(L, 4); int arg3 = (int)LuaDLL.lua_tonumber(L, 5); float arg4 = (float)LuaDLL.lua_tonumber(L, 6); int o = obj.Raycast(arg0, arg1, arg2, arg3, arg4); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 7 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Collider2D), typeof(UnityEngine.Vector2), typeof(UnityEngine.RaycastHit2D[]), typeof(float), typeof(int), typeof(float), typeof(float))) { UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.ToObject(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); UnityEngine.RaycastHit2D[] arg1 = ToLua.CheckObjectArray <UnityEngine.RaycastHit2D>(L, 3); float arg2 = (float)LuaDLL.lua_tonumber(L, 4); int arg3 = (int)LuaDLL.lua_tonumber(L, 5); float arg4 = (float)LuaDLL.lua_tonumber(L, 6); float arg5 = (float)LuaDLL.lua_tonumber(L, 7); int o = obj.Raycast(arg0, arg1, arg2, arg3, arg4, arg5); LuaDLL.lua_pushinteger(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Collider2D.Raycast")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int Raycast(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 3) { UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); UnityEngine.RaycastHit2D[] arg1 = ToLua.CheckStructArray <UnityEngine.RaycastHit2D>(L, 3); int o = obj.Raycast(arg0, arg1); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes <UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[]>(L, 3)) { UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); UnityEngine.ContactFilter2D arg1 = StackTraits <UnityEngine.ContactFilter2D> .To(L, 3); UnityEngine.RaycastHit2D[] arg2 = ToLua.ToStructArray <UnityEngine.RaycastHit2D>(L, 4); int o = obj.Raycast(arg0, arg1, arg2); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 4 && TypeChecker.CheckTypes <UnityEngine.RaycastHit2D[], float>(L, 3)) { UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); UnityEngine.RaycastHit2D[] arg1 = ToLua.ToStructArray <UnityEngine.RaycastHit2D>(L, 3); float arg2 = (float)LuaDLL.lua_tonumber(L, 4); int o = obj.Raycast(arg0, arg1, arg2); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 5 && TypeChecker.CheckTypes <UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[], float>(L, 3)) { UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); UnityEngine.ContactFilter2D arg1 = StackTraits <UnityEngine.ContactFilter2D> .To(L, 3); UnityEngine.RaycastHit2D[] arg2 = ToLua.ToStructArray <UnityEngine.RaycastHit2D>(L, 4); float arg3 = (float)LuaDLL.lua_tonumber(L, 5); int o = obj.Raycast(arg0, arg1, arg2, arg3); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 5 && TypeChecker.CheckTypes <UnityEngine.RaycastHit2D[], float, int>(L, 3)) { UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); UnityEngine.RaycastHit2D[] arg1 = ToLua.ToStructArray <UnityEngine.RaycastHit2D>(L, 3); float arg2 = (float)LuaDLL.lua_tonumber(L, 4); int arg3 = (int)LuaDLL.lua_tonumber(L, 5); int o = obj.Raycast(arg0, arg1, arg2, arg3); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 6) { UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); UnityEngine.RaycastHit2D[] arg1 = ToLua.CheckStructArray <UnityEngine.RaycastHit2D>(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); int arg3 = (int)LuaDLL.luaL_checknumber(L, 5); float arg4 = (float)LuaDLL.luaL_checknumber(L, 6); int o = obj.Raycast(arg0, arg1, arg2, arg3, arg4); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 7) { UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L, 1); UnityEngine.Vector2 arg0 = ToLua.ToVector2(L, 2); UnityEngine.RaycastHit2D[] arg1 = ToLua.CheckStructArray <UnityEngine.RaycastHit2D>(L, 3); float arg2 = (float)LuaDLL.luaL_checknumber(L, 4); int arg3 = (int)LuaDLL.luaL_checknumber(L, 5); float arg4 = (float)LuaDLL.luaL_checknumber(L, 6); float arg5 = (float)LuaDLL.luaL_checknumber(L, 7); int o = obj.Raycast(arg0, arg1, arg2, arg3, arg4, arg5); LuaDLL.lua_pushinteger(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Collider2D.Raycast")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int Raycast(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); if (argc == 3) { UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); UnityEngine.Vector2 a1; checkType(l, 2, out a1); UnityEngine.RaycastHit2D[] a2; checkArray(l, 3, out a2); var ret = self.Raycast(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } else if (matchType(l, argc, 2, typeof(UnityEngine.Vector2), typeof(UnityEngine.RaycastHit2D[]), typeof(float))) { UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); UnityEngine.Vector2 a1; checkType(l, 2, out a1); UnityEngine.RaycastHit2D[] a2; checkArray(l, 3, out a2); System.Single a3; checkType(l, 4, out a3); var ret = self.Raycast(a1, a2, a3); pushValue(l, true); pushValue(l, ret); return(2); } else if (matchType(l, argc, 2, typeof(UnityEngine.Vector2), typeof(UnityEngine.ContactFilter2D), typeof(UnityEngine.RaycastHit2D[]))) { UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); UnityEngine.Vector2 a1; checkType(l, 2, out a1); UnityEngine.ContactFilter2D a2; checkValueType(l, 3, out a2); UnityEngine.RaycastHit2D[] a3; checkArray(l, 4, out a3); var ret = self.Raycast(a1, a2, a3); pushValue(l, true); pushValue(l, ret); return(2); } else if (matchType(l, argc, 2, typeof(UnityEngine.Vector2), typeof(UnityEngine.RaycastHit2D[]), typeof(float), typeof(int))) { UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); UnityEngine.Vector2 a1; checkType(l, 2, out a1); UnityEngine.RaycastHit2D[] a2; checkArray(l, 3, out a2); System.Single a3; checkType(l, 4, out a3); System.Int32 a4; checkType(l, 5, out a4); var ret = self.Raycast(a1, a2, a3, a4); pushValue(l, true); pushValue(l, ret); return(2); } else if (matchType(l, argc, 2, typeof(UnityEngine.Vector2), typeof(UnityEngine.ContactFilter2D), typeof(UnityEngine.RaycastHit2D[]), typeof(float))) { UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); UnityEngine.Vector2 a1; checkType(l, 2, out a1); UnityEngine.ContactFilter2D a2; checkValueType(l, 3, out a2); UnityEngine.RaycastHit2D[] a3; checkArray(l, 4, out a3); System.Single a4; checkType(l, 5, out a4); var ret = self.Raycast(a1, a2, a3, a4); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 6) { UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); UnityEngine.Vector2 a1; checkType(l, 2, out a1); UnityEngine.RaycastHit2D[] a2; checkArray(l, 3, out a2); System.Single a3; checkType(l, 4, out a3); System.Int32 a4; checkType(l, 5, out a4); System.Single a5; checkType(l, 6, out a5); var ret = self.Raycast(a1, a2, a3, a4, a5); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 7) { UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); UnityEngine.Vector2 a1; checkType(l, 2, out a1); UnityEngine.RaycastHit2D[] a2; checkArray(l, 3, out a2); System.Single a3; checkType(l, 4, out a3); System.Int32 a4; checkType(l, 5, out a4); System.Single a5; checkType(l, 6, out a5); System.Single a6; checkType(l, 7, out a6); var ret = self.Raycast(a1, a2, a3, a4, a5, a6); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function Raycast to call"); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int Raycast(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 3) { UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); UnityEngine.Vector2 a1; checkType(l, 2, out a1); UnityEngine.RaycastHit2D[] a2; checkArray(l, 3, out a2); var ret = self.Raycast(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 4) { UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); UnityEngine.Vector2 a1; checkType(l, 2, out a1); UnityEngine.RaycastHit2D[] a2; checkArray(l, 3, out a2); System.Single a3; checkType(l, 4, out a3); var ret = self.Raycast(a1, a2, a3); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 5) { UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); UnityEngine.Vector2 a1; checkType(l, 2, out a1); UnityEngine.RaycastHit2D[] a2; checkArray(l, 3, out a2); System.Single a3; checkType(l, 4, out a3); System.Int32 a4; checkType(l, 5, out a4); var ret = self.Raycast(a1, a2, a3, a4); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 6) { UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); UnityEngine.Vector2 a1; checkType(l, 2, out a1); UnityEngine.RaycastHit2D[] a2; checkArray(l, 3, out a2); System.Single a3; checkType(l, 4, out a3); System.Int32 a4; checkType(l, 5, out a4); System.Single a5; checkType(l, 6, out a5); var ret = self.Raycast(a1, a2, a3, a4, a5); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 7) { UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); UnityEngine.Vector2 a1; checkType(l, 2, out a1); UnityEngine.RaycastHit2D[] a2; checkArray(l, 3, out a2); System.Single a3; checkType(l, 4, out a3); System.Int32 a4; checkType(l, 5, out a4); System.Single a5; checkType(l, 6, out a5); System.Single a6; checkType(l, 7, out a6); var ret = self.Raycast(a1, a2, a3, a4, a5, a6); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function Raycast to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int Raycast(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 3) { UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); UnityEngine.Vector2 a1; checkType(l, 2, out a1); UnityEngine.RaycastHit2D[] a2; checkType(l, 3, out a2); var ret = self.Raycast(a1, a2); pushValue(l, ret); return(1); } else if (matchType(l, argc, 2, typeof(UnityEngine.Vector2), typeof(UnityEngine.RaycastHit2D[]), typeof(float))) { UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); UnityEngine.Vector2 a1; checkType(l, 2, out a1); UnityEngine.RaycastHit2D[] a2; checkType(l, 3, out a2); System.Single a3; checkType(l, 4, out a3); var ret = self.Raycast(a1, a2, a3); pushValue(l, ret); return(1); } else if (matchType(l, argc, 2, typeof(UnityEngine.Vector2), typeof(UnityEngine.ContactFilter2D), typeof(UnityEngine.RaycastHit2D[]))) { UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); UnityEngine.Vector2 a1; checkType(l, 2, out a1); UnityEngine.ContactFilter2D a2; checkValueType(l, 3, out a2); UnityEngine.RaycastHit2D[] a3; checkType(l, 4, out a3); var ret = self.Raycast(a1, a2, a3); pushValue(l, ret); return(1); } else if (matchType(l, argc, 2, typeof(UnityEngine.Vector2), typeof(UnityEngine.RaycastHit2D[]), typeof(float), typeof(int))) { UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); UnityEngine.Vector2 a1; checkType(l, 2, out a1); UnityEngine.RaycastHit2D[] a2; checkType(l, 3, out a2); System.Single a3; checkType(l, 4, out a3); System.Int32 a4; checkType(l, 5, out a4); var ret = self.Raycast(a1, a2, a3, a4); pushValue(l, ret); return(1); } else if (matchType(l, argc, 2, typeof(UnityEngine.Vector2), typeof(UnityEngine.ContactFilter2D), typeof(UnityEngine.RaycastHit2D[]), typeof(float))) { UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); UnityEngine.Vector2 a1; checkType(l, 2, out a1); UnityEngine.ContactFilter2D a2; checkValueType(l, 3, out a2); UnityEngine.RaycastHit2D[] a3; checkType(l, 4, out a3); System.Single a4; checkType(l, 5, out a4); var ret = self.Raycast(a1, a2, a3, a4); pushValue(l, ret); return(1); } else if (argc == 6) { UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); UnityEngine.Vector2 a1; checkType(l, 2, out a1); UnityEngine.RaycastHit2D[] a2; checkType(l, 3, out a2); System.Single a3; checkType(l, 4, out a3); System.Int32 a4; checkType(l, 5, out a4); System.Single a5; checkType(l, 6, out a5); var ret = self.Raycast(a1, a2, a3, a4, a5); pushValue(l, ret); return(1); } else if (argc == 7) { UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); UnityEngine.Vector2 a1; checkType(l, 2, out a1); UnityEngine.RaycastHit2D[] a2; checkType(l, 3, out a2); System.Single a3; checkType(l, 4, out a3); System.Int32 a4; checkType(l, 5, out a4); System.Single a5; checkType(l, 6, out a5); System.Single a6; checkType(l, 7, out a6); var ret = self.Raycast(a1, a2, a3, a4, a5, a6); pushValue(l, ret); return(1); } return(error(l, "No matched override function to call")); } catch (Exception e) { return(error(l, e)); } }
static int QPYX_Raycast_YXQP(IntPtr L_YXQP) { try { int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP); if (QPYX_count_YXQP == 3) { UnityEngine.Collider2D QPYX_obj_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1); UnityEngine.Vector2 QPYX_arg0_YXQP = ToLua.ToVector2(L_YXQP, 2); UnityEngine.RaycastHit2D[] QPYX_arg1_YXQP = ToLua.CheckStructArray <UnityEngine.RaycastHit2D>(L_YXQP, 3); int QPYX_o_YXQP = QPYX_obj_YXQP.Raycast(QPYX_arg0_YXQP, QPYX_arg1_YXQP); LuaDLL.lua_pushinteger(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 4 && TypeChecker.CheckTypes <UnityEngine.RaycastHit2D[], float>(L_YXQP, 3)) { UnityEngine.Collider2D QPYX_obj_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1); UnityEngine.Vector2 QPYX_arg0_YXQP = ToLua.ToVector2(L_YXQP, 2); UnityEngine.RaycastHit2D[] QPYX_arg1_YXQP = ToLua.ToStructArray <UnityEngine.RaycastHit2D>(L_YXQP, 3); float QPYX_arg2_YXQP = (float)LuaDLL.lua_tonumber(L_YXQP, 4); int QPYX_o_YXQP = QPYX_obj_YXQP.Raycast(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP); LuaDLL.lua_pushinteger(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 4 && TypeChecker.CheckTypes <UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[]>(L_YXQP, 3)) { UnityEngine.Collider2D QPYX_obj_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1); UnityEngine.Vector2 QPYX_arg0_YXQP = ToLua.ToVector2(L_YXQP, 2); UnityEngine.ContactFilter2D QPYX_arg1_YXQP = StackTraits <UnityEngine.ContactFilter2D> .To(L_YXQP, 3); UnityEngine.RaycastHit2D[] QPYX_arg2_YXQP = ToLua.ToStructArray <UnityEngine.RaycastHit2D>(L_YXQP, 4); int QPYX_o_YXQP = QPYX_obj_YXQP.Raycast(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP); LuaDLL.lua_pushinteger(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 5 && TypeChecker.CheckTypes <UnityEngine.RaycastHit2D[], float, int>(L_YXQP, 3)) { UnityEngine.Collider2D QPYX_obj_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1); UnityEngine.Vector2 QPYX_arg0_YXQP = ToLua.ToVector2(L_YXQP, 2); UnityEngine.RaycastHit2D[] QPYX_arg1_YXQP = ToLua.ToStructArray <UnityEngine.RaycastHit2D>(L_YXQP, 3); float QPYX_arg2_YXQP = (float)LuaDLL.lua_tonumber(L_YXQP, 4); int QPYX_arg3_YXQP = (int)LuaDLL.lua_tonumber(L_YXQP, 5); int QPYX_o_YXQP = QPYX_obj_YXQP.Raycast(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP, QPYX_arg3_YXQP); LuaDLL.lua_pushinteger(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 5 && TypeChecker.CheckTypes <UnityEngine.ContactFilter2D, UnityEngine.RaycastHit2D[], float>(L_YXQP, 3)) { UnityEngine.Collider2D QPYX_obj_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1); UnityEngine.Vector2 QPYX_arg0_YXQP = ToLua.ToVector2(L_YXQP, 2); UnityEngine.ContactFilter2D QPYX_arg1_YXQP = StackTraits <UnityEngine.ContactFilter2D> .To(L_YXQP, 3); UnityEngine.RaycastHit2D[] QPYX_arg2_YXQP = ToLua.ToStructArray <UnityEngine.RaycastHit2D>(L_YXQP, 4); float QPYX_arg3_YXQP = (float)LuaDLL.lua_tonumber(L_YXQP, 5); int QPYX_o_YXQP = QPYX_obj_YXQP.Raycast(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP, QPYX_arg3_YXQP); LuaDLL.lua_pushinteger(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 6) { UnityEngine.Collider2D QPYX_obj_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1); UnityEngine.Vector2 QPYX_arg0_YXQP = ToLua.ToVector2(L_YXQP, 2); UnityEngine.RaycastHit2D[] QPYX_arg1_YXQP = ToLua.CheckStructArray <UnityEngine.RaycastHit2D>(L_YXQP, 3); float QPYX_arg2_YXQP = (float)LuaDLL.luaL_checknumber(L_YXQP, 4); int QPYX_arg3_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 5); float QPYX_arg4_YXQP = (float)LuaDLL.luaL_checknumber(L_YXQP, 6); int QPYX_o_YXQP = QPYX_obj_YXQP.Raycast(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP, QPYX_arg3_YXQP, QPYX_arg4_YXQP); LuaDLL.lua_pushinteger(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 7) { UnityEngine.Collider2D QPYX_obj_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1); UnityEngine.Vector2 QPYX_arg0_YXQP = ToLua.ToVector2(L_YXQP, 2); UnityEngine.RaycastHit2D[] QPYX_arg1_YXQP = ToLua.CheckStructArray <UnityEngine.RaycastHit2D>(L_YXQP, 3); float QPYX_arg2_YXQP = (float)LuaDLL.luaL_checknumber(L_YXQP, 4); int QPYX_arg3_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 5); float QPYX_arg4_YXQP = (float)LuaDLL.luaL_checknumber(L_YXQP, 6); float QPYX_arg5_YXQP = (float)LuaDLL.luaL_checknumber(L_YXQP, 7); int QPYX_o_YXQP = QPYX_obj_YXQP.Raycast(QPYX_arg0_YXQP, QPYX_arg1_YXQP, QPYX_arg2_YXQP, QPYX_arg3_YXQP, QPYX_arg4_YXQP, QPYX_arg5_YXQP); LuaDLL.lua_pushinteger(L_YXQP, QPYX_o_YXQP); return(1); } else { return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to method: UnityEngine.Collider2D.Raycast")); } } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }