IsTouchingLayers() private method

private IsTouchingLayers ( ) : bool
return bool
コード例 #1
0
    static int IsTouchingLayers(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Collider2D)))
            {
                UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.ToObject(L, 1);
                bool o = obj.IsTouchingLayers();
                LuaDLL.lua_pushboolean(L, o);
                return(1);
            }
            else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Collider2D), typeof(int)))
            {
                UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.ToObject(L, 1);
                int  arg0 = (int)LuaDLL.lua_tonumber(L, 2);
                bool o    = obj.IsTouchingLayers(arg0);
                LuaDLL.lua_pushboolean(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Collider2D.IsTouchingLayers"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
コード例 #2
0
 static public int IsTouchingLayers(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 1)
         {
             UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l);
             var ret = self.IsTouchingLayers();
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (argc == 2)
         {
             UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l);
             System.Int32           a1;
             checkType(l, 2, out a1);
             var ret = self.IsTouchingLayers(a1);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function IsTouchingLayers to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #3
0
 static int QPYX_IsTouchingLayers_YXQP(IntPtr L_YXQP)
 {
     try
     {
         int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP);
         if (QPYX_count_YXQP == 1)
         {
             UnityEngine.Collider2D QPYX_obj_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1);
             bool QPYX_o_YXQP = QPYX_obj_YXQP.IsTouchingLayers();
             LuaDLL.lua_pushboolean(L_YXQP, QPYX_o_YXQP);
             return(1);
         }
         else if (QPYX_count_YXQP == 2)
         {
             UnityEngine.Collider2D QPYX_obj_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1);
             int  QPYX_arg0_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 2);
             bool QPYX_o_YXQP    = QPYX_obj_YXQP.IsTouchingLayers(QPYX_arg0_YXQP);
             LuaDLL.lua_pushboolean(L_YXQP, QPYX_o_YXQP);
             return(1);
         }
         else
         {
             return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to method: UnityEngine.Collider2D.IsTouchingLayers"));
         }
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
コード例 #4
0
 void OnTriggerEnter2D(Collider2D c)
 {
     //Debug.Log(toHit.value);
     if (c.IsTouchingLayers(toHit))//c.tag.Equals("Enemy") || c.tag.Equals("Block"))
     {
         explosion();
         effect();
         Destroy(transform.gameObject);
     }
 }
コード例 #5
0
 static public int IsTouchingLayers(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         int argc = LuaDLL.lua_gettop(l);
         if (argc == 1)
         {
             UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l);
             var ret = self.IsTouchingLayers();
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (argc == 2)
         {
             UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l);
             System.Int32           a1;
             checkType(l, 2, out a1);
             var ret = self.IsTouchingLayers(a1);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function IsTouchingLayers to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
コード例 #6
0
ファイル: ColliderUtils.cs プロジェクト: chrismcmath/Ent2D
 public static bool IsIntersecting(Collider2D col, string layer)
 {
     int layerInt = LayerMask.NameToLayer(layer);
     return col.IsTouchingLayers(1 << layerInt);
 }