コード例 #1
0
 static public int GetContacts(IntPtr l)
 {
     try {
         int argc = LuaDLL.lua_gettop(l);
         if (matchType(l, argc, 2, typeof(UnityEngine.Collider2D[])))
         {
             UnityEngine.Collider2D   self = (UnityEngine.Collider2D)checkSelf(l);
             UnityEngine.Collider2D[] a1;
             checkArray(l, 2, out a1);
             var ret = self.GetContacts(a1);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (matchType(l, argc, 2, typeof(UnityEngine.ContactPoint2D[])))
         {
             UnityEngine.Collider2D       self = (UnityEngine.Collider2D)checkSelf(l);
             UnityEngine.ContactPoint2D[] a1;
             checkArray(l, 2, out a1);
             var ret = self.GetContacts(a1);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (matchType(l, argc, 2, typeof(UnityEngine.ContactFilter2D), typeof(UnityEngine.Collider2D[])))
         {
             UnityEngine.Collider2D      self = (UnityEngine.Collider2D)checkSelf(l);
             UnityEngine.ContactFilter2D a1;
             checkValueType(l, 2, out a1);
             UnityEngine.Collider2D[] a2;
             checkArray(l, 3, out a2);
             var ret = self.GetContacts(a1, a2);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (matchType(l, argc, 2, typeof(UnityEngine.ContactFilter2D), typeof(UnityEngine.ContactPoint2D[])))
         {
             UnityEngine.Collider2D      self = (UnityEngine.Collider2D)checkSelf(l);
             UnityEngine.ContactFilter2D a1;
             checkValueType(l, 2, out a1);
             UnityEngine.ContactPoint2D[] a2;
             checkArray(l, 3, out a2);
             var ret = self.GetContacts(a1, a2);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function GetContacts to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #2
0
    static int GetContacts(IntPtr L)
    {
        try
        {
            int count = LuaDLL.lua_gettop(L);

            if (count == 2 && TypeChecker.CheckTypes <UnityEngine.Collider2D[]>(L, 2))
            {
                UnityEngine.Collider2D   obj  = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L, 1);
                UnityEngine.Collider2D[] arg0 = ToLua.ToObjectArray <UnityEngine.Collider2D>(L, 2);
                int o = obj.GetContacts(arg0);
                LuaDLL.lua_pushinteger(L, o);
                return(1);
            }
            else if (count == 2 && TypeChecker.CheckTypes <UnityEngine.ContactPoint2D[]>(L, 2))
            {
                UnityEngine.Collider2D       obj  = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L, 1);
                UnityEngine.ContactPoint2D[] arg0 = ToLua.ToStructArray <UnityEngine.ContactPoint2D>(L, 2);
                int o = obj.GetContacts(arg0);
                LuaDLL.lua_pushinteger(L, o);
                return(1);
            }
            else if (count == 3 && TypeChecker.CheckTypes <UnityEngine.Collider2D[]>(L, 3))
            {
                UnityEngine.Collider2D      obj  = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L, 1);
                UnityEngine.ContactFilter2D arg0 = StackTraits <UnityEngine.ContactFilter2D> .Check(L, 2);

                UnityEngine.Collider2D[] arg1 = ToLua.ToObjectArray <UnityEngine.Collider2D>(L, 3);
                int o = obj.GetContacts(arg0, arg1);
                LuaDLL.lua_pushinteger(L, o);
                return(1);
            }
            else if (count == 3 && TypeChecker.CheckTypes <UnityEngine.ContactPoint2D[]>(L, 3))
            {
                UnityEngine.Collider2D      obj  = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L, 1);
                UnityEngine.ContactFilter2D arg0 = StackTraits <UnityEngine.ContactFilter2D> .Check(L, 2);

                UnityEngine.ContactPoint2D[] arg1 = ToLua.ToStructArray <UnityEngine.ContactPoint2D>(L, 3);
                int o = obj.GetContacts(arg0, arg1);
                LuaDLL.lua_pushinteger(L, o);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Collider2D.GetContacts"));
            }
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
コード例 #3
0
    static int QPYX_GetContacts_YXQP(IntPtr L_YXQP)
    {
        try
        {
            int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP);
            if (QPYX_count_YXQP == 2 && TypeChecker.CheckTypes <UnityEngine.Collider2D[]>(L_YXQP, 2))
            {
                UnityEngine.Collider2D   QPYX_obj_YXQP  = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1);
                UnityEngine.Collider2D[] QPYX_arg0_YXQP = ToLua.ToObjectArray <UnityEngine.Collider2D>(L_YXQP, 2);
                int QPYX_o_YXQP = QPYX_obj_YXQP.GetContacts(QPYX_arg0_YXQP);
                LuaDLL.lua_pushinteger(L_YXQP, QPYX_o_YXQP);
                return(1);
            }
            else if (QPYX_count_YXQP == 2 && TypeChecker.CheckTypes <UnityEngine.ContactPoint2D[]>(L_YXQP, 2))
            {
                UnityEngine.Collider2D       QPYX_obj_YXQP  = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1);
                UnityEngine.ContactPoint2D[] QPYX_arg0_YXQP = ToLua.ToStructArray <UnityEngine.ContactPoint2D>(L_YXQP, 2);
                int QPYX_o_YXQP = QPYX_obj_YXQP.GetContacts(QPYX_arg0_YXQP);
                LuaDLL.lua_pushinteger(L_YXQP, QPYX_o_YXQP);
                return(1);
            }
            else if (QPYX_count_YXQP == 3 && TypeChecker.CheckTypes <UnityEngine.Collider2D[]>(L_YXQP, 3))
            {
                UnityEngine.Collider2D      QPYX_obj_YXQP  = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1);
                UnityEngine.ContactFilter2D QPYX_arg0_YXQP = StackTraits <UnityEngine.ContactFilter2D> .Check(L_YXQP, 2);

                UnityEngine.Collider2D[] QPYX_arg1_YXQP = ToLua.ToObjectArray <UnityEngine.Collider2D>(L_YXQP, 3);
                int QPYX_o_YXQP = QPYX_obj_YXQP.GetContacts(QPYX_arg0_YXQP, QPYX_arg1_YXQP);
                LuaDLL.lua_pushinteger(L_YXQP, QPYX_o_YXQP);
                return(1);
            }
            else if (QPYX_count_YXQP == 3 && TypeChecker.CheckTypes <UnityEngine.ContactPoint2D[]>(L_YXQP, 3))
            {
                UnityEngine.Collider2D      QPYX_obj_YXQP  = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1);
                UnityEngine.ContactFilter2D QPYX_arg0_YXQP = StackTraits <UnityEngine.ContactFilter2D> .Check(L_YXQP, 2);

                UnityEngine.ContactPoint2D[] QPYX_arg1_YXQP = ToLua.ToStructArray <UnityEngine.ContactPoint2D>(L_YXQP, 3);
                int QPYX_o_YXQP = QPYX_obj_YXQP.GetContacts(QPYX_arg0_YXQP, QPYX_arg1_YXQP);
                LuaDLL.lua_pushinteger(L_YXQP, QPYX_o_YXQP);
                return(1);
            }
            else
            {
                return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to method: UnityEngine.Collider2D.GetContacts"));
            }
        }
        catch (Exception e_YXQP)                {
            return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
        }
    }
コード例 #4
0
 static public int GetContacts(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         int argc = LuaDLL.lua_gettop(l);
         if (matchType(l, argc, 2, typeof(UnityEngine.Collider2D[])))
         {
             UnityEngine.Collider2D   self = (UnityEngine.Collider2D)checkSelf(l);
             UnityEngine.Collider2D[] a1;
             checkArray(l, 2, out a1);
             var ret = self.GetContacts(a1);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (matchType(l, argc, 2, typeof(UnityEngine.ContactPoint2D[])))
         {
             UnityEngine.Collider2D       self = (UnityEngine.Collider2D)checkSelf(l);
             UnityEngine.ContactPoint2D[] a1;
             checkArray(l, 2, out a1);
             var ret = self.GetContacts(a1);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (matchType(l, argc, 2, typeof(UnityEngine.ContactFilter2D), typeof(UnityEngine.Collider2D[])))
         {
             UnityEngine.Collider2D      self = (UnityEngine.Collider2D)checkSelf(l);
             UnityEngine.ContactFilter2D a1;
             checkValueType(l, 2, out a1);
             UnityEngine.Collider2D[] a2;
             checkArray(l, 3, out a2);
             var ret = self.GetContacts(a1, a2);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         else if (matchType(l, argc, 2, typeof(UnityEngine.ContactFilter2D), typeof(UnityEngine.ContactPoint2D[])))
         {
             UnityEngine.Collider2D      self = (UnityEngine.Collider2D)checkSelf(l);
             UnityEngine.ContactFilter2D a1;
             checkValueType(l, 2, out a1);
             UnityEngine.ContactPoint2D[] a2;
             checkArray(l, 3, out a2);
             var ret = self.GetContacts(a1, a2);
             pushValue(l, true);
             pushValue(l, ret);
             return(2);
         }
         pushValue(l, false);
         LuaDLL.lua_pushstring(l, "No matched override function GetContacts to call");
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }