static public int OverlapCollider(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); UnityEngine.ContactFilter2D a1; checkValueType(l, 2, out a1); UnityEngine.Collider2D[] a2; checkArray(l, 3, out a2); var ret = self.OverlapCollider(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int OverlapCollider(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); if (matchType(l, argc, 2, typeof(UnityEngine.ContactFilter2D), typeof(UnityEngine.Collider2D[]))) { UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); UnityEngine.ContactFilter2D a1; checkValueType(l, 2, out a1); UnityEngine.Collider2D[] a2; checkArray(l, 3, out a2); var ret = self.OverlapCollider(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } else if (matchType(l, argc, 2, typeof(UnityEngine.ContactFilter2D), typeof(List <UnityEngine.Collider2D>))) { UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); UnityEngine.ContactFilter2D a1; checkValueType(l, 2, out a1); System.Collections.Generic.List <UnityEngine.Collider2D> a2; checkType(l, 3, out a2); var ret = self.OverlapCollider(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function OverlapCollider to call"); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int OverlapCollider(IntPtr l) { try { UnityEngine.Collider2D self=(UnityEngine.Collider2D)checkSelf(l); UnityEngine.ContactFilter2D a1; checkValueType(l,2,out a1); UnityEngine.Collider2D[] a2; checkArray(l,3,out a2); var ret=self.OverlapCollider(a1,a2); pushValue(l,true); pushValue(l,ret); return 2; } catch(Exception e) { return error(l,e); } }
static int QPYX_OverlapCollider_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 3); UnityEngine.Collider2D QPYX_obj_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1); UnityEngine.ContactFilter2D QPYX_arg0_YXQP = StackTraits <UnityEngine.ContactFilter2D> .Check(L_YXQP, 2); UnityEngine.Collider2D[] QPYX_arg1_YXQP = ToLua.CheckObjectArray <UnityEngine.Collider2D>(L_YXQP, 3); int QPYX_o_YXQP = QPYX_obj_YXQP.OverlapCollider(QPYX_arg0_YXQP, QPYX_arg1_YXQP); LuaDLL.lua_pushinteger(L_YXQP, QPYX_o_YXQP); return(1); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int OverlapCollider(IntPtr L) { try { ToLua.CheckArgsCount(L, 3); UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L, 1); UnityEngine.ContactFilter2D arg0 = StackTraits <UnityEngine.ContactFilter2D> .Check(L, 2); UnityEngine.Collider2D[] arg1 = ToLua.CheckObjectArray <UnityEngine.Collider2D>(L, 3); int o = obj.OverlapCollider(arg0, arg1); LuaDLL.lua_pushinteger(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }