void OnTriggerEnter2D (Collider2D col){ //Debug.Log ("Hit!!!"); if (col.IsTouching(gameObject.GetComponent<Collider2D>())) { Rigidbody2D targetRigidbody = col.GetComponent<Rigidbody2D> (); Enemy targetHealth = targetRigidbody.GetComponent<Enemy> (); if (targetHealth != null) { targetHealth.TakeDamage (dmg); ParticleSystem particles = Instantiate (explosionParticles, transform.position, transform.rotation) as ParticleSystem; particles.Play (); hitSound.Play(); Destroy (gameObject, 0.5f); } } }
private void OnTriggerEnter2D(Collider2D other) { if (elapsedTime > TimeTillActive && ShouldTrigger(other)) { detected = true; anim.SetTrigger("TriggerDamage"); } else if(ShouldExplode(other) && other.IsTouching (MineCollider)) { Activate(); } }
static public int IsTouching(IntPtr l) { try { UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); UnityEngine.Collider2D a1; checkType(l, 2, out a1); var ret = self.IsTouching(a1); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } }
static public int IsTouching(IntPtr l) { try { UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); UnityEngine.Collider2D a1; checkType(l, 2, out a1); var ret = self.IsTouching(a1); pushValue(l, ret); return(1); } catch (Exception e) { LuaDLL.luaL_error(l, e.ToString()); return(0); } }
static int IsTouching(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.CheckObject(L, 1, typeof(UnityEngine.Collider2D)); UnityEngine.Collider2D arg0 = (UnityEngine.Collider2D)ToLua.CheckUnityObject(L, 2, typeof(UnityEngine.Collider2D)); bool o = obj.IsTouching(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int IsTouching(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (matchType(l, argc, 2, typeof(UnityEngine.ContactFilter2D))) { UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); UnityEngine.ContactFilter2D a1; checkValueType(l, 2, out a1); var ret = self.IsTouching(a1); pushValue(l, true); pushValue(l, ret); return(2); } else if (matchType(l, argc, 2, typeof(UnityEngine.Collider2D))) { UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); UnityEngine.Collider2D a1; checkType(l, 2, out a1); var ret = self.IsTouching(a1); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 3) { UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); UnityEngine.Collider2D a1; checkType(l, 2, out a1); UnityEngine.ContactFilter2D a2; checkValueType(l, 3, out a2); var ret = self.IsTouching(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function IsTouching to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static int IsTouching(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes <UnityEngine.ContactFilter2D>(L, 2)) { UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L, 1); UnityEngine.ContactFilter2D arg0 = StackTraits <UnityEngine.ContactFilter2D> .To(L, 2); bool o = obj.IsTouching(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes <UnityEngine.Collider2D>(L, 2)) { UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L, 1); UnityEngine.Collider2D arg0 = (UnityEngine.Collider2D)ToLua.ToObject(L, 2); bool o = obj.IsTouching(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } else if (count == 3) { UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L, 1); UnityEngine.Collider2D arg0 = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L, 2); UnityEngine.ContactFilter2D arg1 = StackTraits <UnityEngine.ContactFilter2D> .Check(L, 3); bool o = obj.IsTouching(arg0, arg1); LuaDLL.lua_pushboolean(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Collider2D.IsTouching")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int QPYX_IsTouching_YXQP(IntPtr L_YXQP) { try { int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP); if (QPYX_count_YXQP == 2 && TypeChecker.CheckTypes <UnityEngine.ContactFilter2D>(L_YXQP, 2)) { UnityEngine.Collider2D QPYX_obj_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1); UnityEngine.ContactFilter2D QPYX_arg0_YXQP = StackTraits <UnityEngine.ContactFilter2D> .To(L_YXQP, 2); bool QPYX_o_YXQP = QPYX_obj_YXQP.IsTouching(QPYX_arg0_YXQP); LuaDLL.lua_pushboolean(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 2 && TypeChecker.CheckTypes <UnityEngine.Collider2D>(L_YXQP, 2)) { UnityEngine.Collider2D QPYX_obj_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1); UnityEngine.Collider2D QPYX_arg0_YXQP = (UnityEngine.Collider2D)ToLua.ToObject(L_YXQP, 2); bool QPYX_o_YXQP = QPYX_obj_YXQP.IsTouching(QPYX_arg0_YXQP); LuaDLL.lua_pushboolean(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 3) { UnityEngine.Collider2D QPYX_obj_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1); UnityEngine.Collider2D QPYX_arg0_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 2); UnityEngine.ContactFilter2D QPYX_arg1_YXQP = StackTraits <UnityEngine.ContactFilter2D> .Check(L_YXQP, 3); bool QPYX_o_YXQP = QPYX_obj_YXQP.IsTouching(QPYX_arg0_YXQP, QPYX_arg1_YXQP); LuaDLL.lua_pushboolean(L_YXQP, QPYX_o_YXQP); return(1); } else { return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to method: UnityEngine.Collider2D.IsTouching")); } } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
void OnTriggerEnter2D (Collider2D col){ //Debug.Log ("Hit!!!"); if (col.IsTouching(gameObject.GetComponent<Collider2D>())) { Rigidbody2D rb = col.GetComponent<Rigidbody2D> (); PlayerManager player = rb.GetComponent<PlayerManager> (); if (player != null) { player.Hit (); ParticleSystem particles = Instantiate (explosionParticles, transform.position, transform.rotation) as ParticleSystem; particles.Play (); Destroy (gameObject); } } }
static public int IsTouching(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); if (matchType(l, argc, 2, typeof(UnityEngine.ContactFilter2D))) { UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); UnityEngine.ContactFilter2D a1; checkValueType(l, 2, out a1); var ret = self.IsTouching(a1); pushValue(l, true); pushValue(l, ret); return(2); } else if (matchType(l, argc, 2, typeof(UnityEngine.Collider2D))) { UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); UnityEngine.Collider2D a1; checkType(l, 2, out a1); var ret = self.IsTouching(a1); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 3) { UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); UnityEngine.Collider2D a1; checkType(l, 2, out a1); UnityEngine.ContactFilter2D a2; checkValueType(l, 3, out a2); var ret = self.IsTouching(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function IsTouching to call"); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
public static bool IsInsideCreationArea(Collider2D other) { if (other.IsTouching (myCollider)) { return true; } return false; }