static int IsTouchingLayers(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 1 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Collider2D))) { UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.ToObject(L, 1); bool o = obj.IsTouchingLayers(); LuaDLL.lua_pushboolean(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes(L, 1, typeof(UnityEngine.Collider2D), typeof(int))) { UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.ToObject(L, 1); int arg0 = (int)LuaDLL.lua_tonumber(L, 2); bool o = obj.IsTouchingLayers(arg0); LuaDLL.lua_pushboolean(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Collider2D.IsTouchingLayers")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static public int IsTouchingLayers(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (argc == 1) { UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); var ret = self.IsTouchingLayers(); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 2) { UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.IsTouchingLayers(a1); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function IsTouchingLayers to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static int QPYX_IsTouchingLayers_YXQP(IntPtr L_YXQP) { try { int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP); if (QPYX_count_YXQP == 1) { UnityEngine.Collider2D QPYX_obj_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1); bool QPYX_o_YXQP = QPYX_obj_YXQP.IsTouchingLayers(); LuaDLL.lua_pushboolean(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 2) { UnityEngine.Collider2D QPYX_obj_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1); int QPYX_arg0_YXQP = (int)LuaDLL.luaL_checknumber(L_YXQP, 2); bool QPYX_o_YXQP = QPYX_obj_YXQP.IsTouchingLayers(QPYX_arg0_YXQP); LuaDLL.lua_pushboolean(L_YXQP, QPYX_o_YXQP); return(1); } else { return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to method: UnityEngine.Collider2D.IsTouchingLayers")); } } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
void OnTriggerEnter2D(Collider2D c) { //Debug.Log(toHit.value); if (c.IsTouchingLayers(toHit))//c.tag.Equals("Enemy") || c.tag.Equals("Block")) { explosion(); effect(); Destroy(transform.gameObject); } }
static public int IsTouchingLayers(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); if (argc == 1) { UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); var ret = self.IsTouchingLayers(); pushValue(l, true); pushValue(l, ret); return(2); } else if (argc == 2) { UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); System.Int32 a1; checkType(l, 2, out a1); var ret = self.IsTouchingLayers(a1); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function IsTouchingLayers to call"); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
public static bool IsIntersecting(Collider2D col, string layer) { int layerInt = LayerMask.NameToLayer(layer); return col.IsTouchingLayers(1 << layerInt); }