public override void Initialize(WindowManager windowManager) { base.Initialize(windowManager); Font = windowManager.TextFontDefault; if (TrainDrivingWindow.FontToBold || MultiPlayerWindow.FontToBold) { Font = windowManager.TextFontDefaultBold; } }
internal override void ScreenChanged() { // SizeTo does not clamp the size so we should do it first; MoveTo clamps position. SizeTo(Owner.ScreenSize.X, Owner.ScreenSize.Y); MoveTo(0, 0); Font = Owner.TextManager.GetExact("Arial", (int)(Owner.ScreenSize.Y * NoticeTextSize), System.Drawing.FontStyle.Regular); base.ScreenChanged(); }
public WindowManager(Viewer viewer) { Viewer = viewer ?? throw new ArgumentNullException(nameof(viewer)); WindowManagerMaterial = new BasicBlendedMaterial(viewer, "WindowManager"); PopupWindowMaterial = (PopupWindowMaterial)Viewer.MaterialManager.Load("PopupWindow"); TextManager = new WindowTextManager(); TextFontDefault = TextManager.GetScaled("Arial", 10, System.Drawing.FontStyle.Regular); TextFontDefaultBold = TextManager.GetScaled("Arial", 10, System.Drawing.FontStyle.Bold); TextFontDefaultOutlined = TextManager.GetScaled("Arial", 10, System.Drawing.FontStyle.Regular, 1); TextFontMonoSpacedBold = TextManager.GetScaled("Consolas", 11.29f, System.Drawing.FontStyle.Bold); TextFontMonoSpacedOutlined = TextManager.GetScaled("Consolas", 10, System.Drawing.FontStyle.Regular, 1); TextFontSmall = TextManager.GetScaled("Arial", 8, System.Drawing.FontStyle.Regular); TextFontSmallOutlined = TextManager.GetScaled("Arial", 8, System.Drawing.FontStyle.Regular, 1); SpriteBatch = new SpriteBatch(Viewer.RenderProcess.GraphicsDevice); if (WhiteTexture == null) { WhiteTexture = new Texture2D(Viewer.RenderProcess.GraphicsDevice, 1, 1, false, SurfaceFormat.Color); WhiteTexture.SetData(new[] { Color.White }); } if (FlushTexture == null) { FlushTexture = new Texture2D(Viewer.RenderProcess.GraphicsDevice, 1, 1, false, SurfaceFormat.Color); FlushTexture.SetData(new[] { Color.Transparent }); } if (ScrollbarTexture == null) { // TODO: This should happen on the loader thread. ScrollbarTexture = SharedTextureManager.Get(Viewer.RenderProcess.GraphicsDevice, System.IO.Path.Combine(Viewer.ContentPath, "WindowScrollbar.png")); } if (LabelShadowTexture == null) { // TODO: This should happen on the loader thread. LabelShadowTexture = SharedTextureManager.Get(Viewer.RenderProcess.GraphicsDevice, System.IO.Path.Combine(Viewer.ContentPath, "WindowLabelShadow.png")); } if (NoticeTexture == null) { var size = 256; var background = Color.Black * 0.5f; var borderRadius = size / 7; var data = new Color[size * size * 2]; // Rounded corner background. for (var y = 0; y < size; y++) { for (var x = 0; x < size; x++) { if ((x > borderRadius && x < size - borderRadius) || (y > borderRadius && y < size - borderRadius) || (Math.Sqrt((x - borderRadius) * (x - borderRadius) + (y - borderRadius) * (y - borderRadius)) < borderRadius) || (Math.Sqrt((x - size + borderRadius) * (x - size + borderRadius) + (y - borderRadius) * (y - borderRadius)) < borderRadius) || (Math.Sqrt((x - borderRadius) * (x - borderRadius) + (y - size + borderRadius) * (y - size + borderRadius)) < borderRadius) || (Math.Sqrt((x - size + borderRadius) * (x - size + borderRadius) + (y - size + borderRadius) * (y - size + borderRadius)) < borderRadius)) { data[y * size + x] = background; } } } // Notice texture is just the rounded corner background. NoticeTexture = new Texture2D(Viewer.RenderProcess.GraphicsDevice, size, size, false, SurfaceFormat.Color); NoticeTexture.SetData(data, 0, size * size); // Clone the background for pause texture (it has two states). Array.Copy(data, 0, data, size * size, size * size); // Play ">" symbol. for (var y = size / 7; y < size - size / 7; y++) { for (var x = size / 7; x < size - size / 7 - 2 * Math.Abs(y - size / 2); x++) { data[y * size + x] = Color.White; } } // Pause "||" symbol. for (var y = size + size / 7; y < 2 * size - size / 7; y++) { for (var x = size * 2 / 7; x < size * 3 / 7; x++) { data[y * size + x] = Color.White; } for (var x = size * 4 / 7; x < size * 5 / 7; x++) { data[y * size + x] = Color.White; } } PauseTexture = new Texture2D(Viewer.RenderProcess.GraphicsDevice, size, size * 2, false, SurfaceFormat.Color); PauseTexture.SetData(data); } viewer.UserCommandController.AddEvent(CommonUserCommand.PointerPressed, MouseClickedEvent); viewer.UserCommandController.AddEvent(CommonUserCommand.PointerDown, MouseDownEvent); viewer.UserCommandController.AddEvent(CommonUserCommand.PointerReleased, MouseReleasedEvent); viewer.UserCommandController.AddEvent(CommonUserCommand.PointerDragged, MouseDraggingEvent); viewer.UserCommandController.AddEvent(CommonUserCommand.VerticalScrollChanged, WindowScrollEvent); }
public override void Initialize(WindowManager windowManager) { base.Initialize(windowManager); Font = windowManager.TextFontDefault; Reflow(); }
public override void Initialize(WindowManager windowManager) { base.Initialize(windowManager); Font = windowManager.TextFontMonoSpacedBold; }