static public int GetContacts(IntPtr l) { try { int argc = LuaDLL.lua_gettop(l); if (matchType(l, argc, 2, typeof(UnityEngine.Collider2D[]))) { UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); UnityEngine.Collider2D[] a1; checkArray(l, 2, out a1); var ret = self.GetContacts(a1); pushValue(l, true); pushValue(l, ret); return(2); } else if (matchType(l, argc, 2, typeof(UnityEngine.ContactPoint2D[]))) { UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); UnityEngine.ContactPoint2D[] a1; checkArray(l, 2, out a1); var ret = self.GetContacts(a1); pushValue(l, true); pushValue(l, ret); return(2); } else if (matchType(l, argc, 2, typeof(UnityEngine.ContactFilter2D), typeof(UnityEngine.Collider2D[]))) { UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); UnityEngine.ContactFilter2D a1; checkValueType(l, 2, out a1); UnityEngine.Collider2D[] a2; checkArray(l, 3, out a2); var ret = self.GetContacts(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } else if (matchType(l, argc, 2, typeof(UnityEngine.ContactFilter2D), typeof(UnityEngine.ContactPoint2D[]))) { UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); UnityEngine.ContactFilter2D a1; checkValueType(l, 2, out a1); UnityEngine.ContactPoint2D[] a2; checkArray(l, 3, out a2); var ret = self.GetContacts(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function GetContacts to call"); return(2); } catch (Exception e) { return(error(l, e)); } }
static int GetContacts(IntPtr L) { try { int count = LuaDLL.lua_gettop(L); if (count == 2 && TypeChecker.CheckTypes <UnityEngine.Collider2D[]>(L, 2)) { UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L, 1); UnityEngine.Collider2D[] arg0 = ToLua.ToObjectArray <UnityEngine.Collider2D>(L, 2); int o = obj.GetContacts(arg0); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 2 && TypeChecker.CheckTypes <UnityEngine.ContactPoint2D[]>(L, 2)) { UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L, 1); UnityEngine.ContactPoint2D[] arg0 = ToLua.ToStructArray <UnityEngine.ContactPoint2D>(L, 2); int o = obj.GetContacts(arg0); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes <UnityEngine.Collider2D[]>(L, 3)) { UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L, 1); UnityEngine.ContactFilter2D arg0 = StackTraits <UnityEngine.ContactFilter2D> .Check(L, 2); UnityEngine.Collider2D[] arg1 = ToLua.ToObjectArray <UnityEngine.Collider2D>(L, 3); int o = obj.GetContacts(arg0, arg1); LuaDLL.lua_pushinteger(L, o); return(1); } else if (count == 3 && TypeChecker.CheckTypes <UnityEngine.ContactPoint2D[]>(L, 3)) { UnityEngine.Collider2D obj = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L, 1); UnityEngine.ContactFilter2D arg0 = StackTraits <UnityEngine.ContactFilter2D> .Check(L, 2); UnityEngine.ContactPoint2D[] arg1 = ToLua.ToStructArray <UnityEngine.ContactPoint2D>(L, 3); int o = obj.GetContacts(arg0, arg1); LuaDLL.lua_pushinteger(L, o); return(1); } else { return(LuaDLL.luaL_throw(L, "invalid arguments to method: UnityEngine.Collider2D.GetContacts")); } } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int QPYX_GetContacts_YXQP(IntPtr L_YXQP) { try { int QPYX_count_YXQP = LuaDLL.lua_gettop(L_YXQP); if (QPYX_count_YXQP == 2 && TypeChecker.CheckTypes <UnityEngine.Collider2D[]>(L_YXQP, 2)) { UnityEngine.Collider2D QPYX_obj_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1); UnityEngine.Collider2D[] QPYX_arg0_YXQP = ToLua.ToObjectArray <UnityEngine.Collider2D>(L_YXQP, 2); int QPYX_o_YXQP = QPYX_obj_YXQP.GetContacts(QPYX_arg0_YXQP); LuaDLL.lua_pushinteger(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 2 && TypeChecker.CheckTypes <UnityEngine.ContactPoint2D[]>(L_YXQP, 2)) { UnityEngine.Collider2D QPYX_obj_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1); UnityEngine.ContactPoint2D[] QPYX_arg0_YXQP = ToLua.ToStructArray <UnityEngine.ContactPoint2D>(L_YXQP, 2); int QPYX_o_YXQP = QPYX_obj_YXQP.GetContacts(QPYX_arg0_YXQP); LuaDLL.lua_pushinteger(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 3 && TypeChecker.CheckTypes <UnityEngine.Collider2D[]>(L_YXQP, 3)) { UnityEngine.Collider2D QPYX_obj_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1); UnityEngine.ContactFilter2D QPYX_arg0_YXQP = StackTraits <UnityEngine.ContactFilter2D> .Check(L_YXQP, 2); UnityEngine.Collider2D[] QPYX_arg1_YXQP = ToLua.ToObjectArray <UnityEngine.Collider2D>(L_YXQP, 3); int QPYX_o_YXQP = QPYX_obj_YXQP.GetContacts(QPYX_arg0_YXQP, QPYX_arg1_YXQP); LuaDLL.lua_pushinteger(L_YXQP, QPYX_o_YXQP); return(1); } else if (QPYX_count_YXQP == 3 && TypeChecker.CheckTypes <UnityEngine.ContactPoint2D[]>(L_YXQP, 3)) { UnityEngine.Collider2D QPYX_obj_YXQP = (UnityEngine.Collider2D)ToLua.CheckObject <UnityEngine.Collider2D>(L_YXQP, 1); UnityEngine.ContactFilter2D QPYX_arg0_YXQP = StackTraits <UnityEngine.ContactFilter2D> .Check(L_YXQP, 2); UnityEngine.ContactPoint2D[] QPYX_arg1_YXQP = ToLua.ToStructArray <UnityEngine.ContactPoint2D>(L_YXQP, 3); int QPYX_o_YXQP = QPYX_obj_YXQP.GetContacts(QPYX_arg0_YXQP, QPYX_arg1_YXQP); LuaDLL.lua_pushinteger(L_YXQP, QPYX_o_YXQP); return(1); } else { return(LuaDLL.luaL_throw(L_YXQP, "invalid arguments to method: UnityEngine.Collider2D.GetContacts")); } } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static public int GetContacts(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif int argc = LuaDLL.lua_gettop(l); if (matchType(l, argc, 2, typeof(UnityEngine.Collider2D[]))) { UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); UnityEngine.Collider2D[] a1; checkArray(l, 2, out a1); var ret = self.GetContacts(a1); pushValue(l, true); pushValue(l, ret); return(2); } else if (matchType(l, argc, 2, typeof(UnityEngine.ContactPoint2D[]))) { UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); UnityEngine.ContactPoint2D[] a1; checkArray(l, 2, out a1); var ret = self.GetContacts(a1); pushValue(l, true); pushValue(l, ret); return(2); } else if (matchType(l, argc, 2, typeof(UnityEngine.ContactFilter2D), typeof(UnityEngine.Collider2D[]))) { UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); UnityEngine.ContactFilter2D a1; checkValueType(l, 2, out a1); UnityEngine.Collider2D[] a2; checkArray(l, 3, out a2); var ret = self.GetContacts(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } else if (matchType(l, argc, 2, typeof(UnityEngine.ContactFilter2D), typeof(UnityEngine.ContactPoint2D[]))) { UnityEngine.Collider2D self = (UnityEngine.Collider2D)checkSelf(l); UnityEngine.ContactFilter2D a1; checkValueType(l, 2, out a1); UnityEngine.ContactPoint2D[] a2; checkArray(l, 3, out a2); var ret = self.GetContacts(a1, a2); pushValue(l, true); pushValue(l, ret); return(2); } pushValue(l, false); LuaDLL.lua_pushstring(l, "No matched override function GetContacts to call"); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }