internal static AssetBundle LoadFromStreamInternal(Stream stream, uint crc) { uint managedReadBufferSize = 0u; return(AssetBundle.LoadFromStreamInternal(stream, crc, managedReadBufferSize)); }
public static AssetBundle LoadFromStream(Stream stream, [UnityEngine.Internal.DefaultValue("0")] uint crc, [UnityEngine.Internal.DefaultValue("0")] uint managedReadBufferSize) { AssetBundle.ValidateLoadFromStream(stream); return(AssetBundle.LoadFromStreamInternal(stream, crc, managedReadBufferSize)); }
public static AssetBundle LoadFromStream(Stream stream, uint crc, uint managedReadBufferSize) { AssetBundle.ValidateLoadFromStream(stream); return(AssetBundle.LoadFromStreamInternal(stream, crc, managedReadBufferSize)); }
public static AssetBundle LoadFromStream(Stream stream) { AssetBundle.ValidateLoadFromStream(stream); return(AssetBundle.LoadFromStreamInternal(stream, 0u, 0u)); }
public static AssetBundle LoadFromStream(Stream stream, [DefaultValue("0")] uint crc, [DefaultValue("0")] uint managedReadBufferSize) { ManagedStreamHelpers.ValidateLoadFromStream(stream); return(AssetBundle.LoadFromStreamInternal(stream, crc, managedReadBufferSize)); }