public static AssetBundle LoadFromFile(string path) { uint crc = 0u; return(AssetBundle.LoadFromFile(path, crc)); }
public static AssetBundle LoadFromFile(string path, uint crc) { ulong offset = 0uL; return(AssetBundle.LoadFromFile(path, crc, offset)); }
////// 从StreamingAssetsPath加载 public static AssetBundle LoadFromStreamingAssetsPath(string path) { AssetBundle ab = AssetBundle.LoadFromFile(Application.streamingAssetsPath + "/" + path); return(ab); }