Esempio n. 1
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        internal static AssetBundle LoadFromStreamInternal(Stream stream, uint crc)
        {
            uint managedReadBufferSize = 0u;

            return(AssetBundle.LoadFromStreamInternal(stream, crc, managedReadBufferSize));
        }
Esempio n. 2
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 public static AssetBundle LoadFromStream(Stream stream, [UnityEngine.Internal.DefaultValue("0")] uint crc, [UnityEngine.Internal.DefaultValue("0")] uint managedReadBufferSize)
 {
     AssetBundle.ValidateLoadFromStream(stream);
     return(AssetBundle.LoadFromStreamInternal(stream, crc, managedReadBufferSize));
 }
Esempio n. 3
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 public static AssetBundle LoadFromStream(Stream stream, uint crc, uint managedReadBufferSize)
 {
     AssetBundle.ValidateLoadFromStream(stream);
     return(AssetBundle.LoadFromStreamInternal(stream, crc, managedReadBufferSize));
 }
Esempio n. 4
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 public static AssetBundle LoadFromStream(Stream stream)
 {
     AssetBundle.ValidateLoadFromStream(stream);
     return(AssetBundle.LoadFromStreamInternal(stream, 0u, 0u));
 }
Esempio n. 5
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 public static AssetBundle LoadFromStream(Stream stream, [DefaultValue("0")] uint crc, [DefaultValue("0")] uint managedReadBufferSize)
 {
     ManagedStreamHelpers.ValidateLoadFromStream(stream);
     return(AssetBundle.LoadFromStreamInternal(stream, crc, managedReadBufferSize));
 }