コード例 #1
0
ファイル: AssetBundle.cs プロジェクト: yaoya/UnityDecompiled
        internal static AssetBundleCreateRequest LoadFromStreamAsyncInternal(Stream stream, uint crc)
        {
            uint managedReadBufferSize = 0u;

            return(AssetBundle.LoadFromStreamAsyncInternal(stream, crc, managedReadBufferSize));
        }
コード例 #2
0
 public static AssetBundleCreateRequest LoadFromStreamAsync(Stream stream)
 {
     AssetBundle.ValidateLoadFromStream(stream);
     return(AssetBundle.LoadFromStreamAsyncInternal(stream, 0u, 0u));
 }
コード例 #3
0
ファイル: AssetBundle.cs プロジェクト: yaoya/UnityDecompiled
 public static AssetBundleCreateRequest LoadFromStreamAsync(Stream stream, [UnityEngine.Internal.DefaultValue("0")] uint crc, [UnityEngine.Internal.DefaultValue("0")] uint managedReadBufferSize)
 {
     AssetBundle.ValidateLoadFromStream(stream);
     return(AssetBundle.LoadFromStreamAsyncInternal(stream, crc, managedReadBufferSize));
 }
コード例 #4
0
 public static AssetBundleCreateRequest LoadFromStreamAsync(Stream stream, uint crc, uint managedReadBufferSize)
 {
     AssetBundle.ValidateLoadFromStream(stream);
     return(AssetBundle.LoadFromStreamAsyncInternal(stream, crc, managedReadBufferSize));
 }