static public int GetAllScenePaths(IntPtr l) { try { #if DEBUG var method = System.Reflection.MethodBase.GetCurrentMethod(); string methodName = GetMethodName(method); #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.BeginSample(methodName); #else Profiler.BeginSample(methodName); #endif #endif UnityEngine.AssetBundle self = (UnityEngine.AssetBundle)checkSelf(l); var ret = self.GetAllScenePaths(); pushValue(l, true); pushValue(l, ret); return(2); } catch (Exception e) { return(error(l, e)); } #if DEBUG finally { #if UNITY_5_5_OR_NEWER UnityEngine.Profiling.Profiler.EndSample(); #else Profiler.EndSample(); #endif } #endif }
static public int GetAllScenePaths(IntPtr l) { try { UnityEngine.AssetBundle self = (UnityEngine.AssetBundle)checkSelf(l); var ret = self.GetAllScenePaths(); pushValue(l, ret); return(1); } catch (Exception e) { return(error(l, e)); } }
static int QPYX_GetAllScenePaths_YXQP(IntPtr L_YXQP) { try { ToLua.CheckArgsCount(L_YXQP, 1); UnityEngine.AssetBundle QPYX_obj_YXQP = (UnityEngine.AssetBundle)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.AssetBundle)); string[] QPYX_o_YXQP = QPYX_obj_YXQP.GetAllScenePaths(); ToLua.Push(L_YXQP, QPYX_o_YXQP); return(1); } catch (Exception e_YXQP) { return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP)); } }
static int GetAllScenePaths(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject(L, 1, typeof(UnityEngine.AssetBundle)); string[] o = obj.GetAllScenePaths(); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int GetAllScenePaths(IntPtr L) { #if UNITY_EDITOR ToluaProfiler.AddCallRecord("UnityEngine.AssetBundle.GetAllScenePaths"); #endif try { ToLua.CheckArgsCount(L, 1); UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject(L, 1, typeof(UnityEngine.AssetBundle)); string[] o = obj.GetAllScenePaths(); ToLua.Push(L, o); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }