Contains() public method

public Contains ( string name ) : bool
name string
return bool
コード例 #1
0
 static public int Contains(IntPtr l)
 {
     try {
                     #if DEBUG
         var    method     = System.Reflection.MethodBase.GetCurrentMethod();
         string methodName = GetMethodName(method);
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.BeginSample(methodName);
                     #else
         Profiler.BeginSample(methodName);
                     #endif
                     #endif
         UnityEngine.AssetBundle self = (UnityEngine.AssetBundle)checkSelf(l);
         System.String           a1;
         checkType(l, 2, out a1);
         var ret = self.Contains(a1);
         pushValue(l, true);
         pushValue(l, ret);
         return(2);
     }
     catch (Exception e) {
         return(error(l, e));
     }
             #if DEBUG
     finally {
                     #if UNITY_5_5_OR_NEWER
         UnityEngine.Profiling.Profiler.EndSample();
                     #else
         Profiler.EndSample();
                     #endif
     }
             #endif
 }
コード例 #2
0
 static public int Contains(IntPtr l)
 {
     try {
         UnityEngine.AssetBundle self = (UnityEngine.AssetBundle)checkSelf(l);
         System.String           a1;
         checkType(l, 2, out a1);
         var ret = self.Contains(a1);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         return(error(l, e));
     }
 }
コード例 #3
0
 static public int Contains(IntPtr l)
 {
     try{
         UnityEngine.AssetBundle self = (UnityEngine.AssetBundle)checkSelf(l);
         System.String           a1;
         checkType(l, 2, out a1);
         System.Boolean ret = self.Contains(a1);
         pushValue(l, ret);
         return(1);
     }
     catch (Exception e) {
         LuaDLL.luaL_error(l, e.ToString());
         return(0);
     }
 }
コード例 #4
0
 static int QPYX_Contains_YXQP(IntPtr L_YXQP)
 {
     try
     {
         ToLua.CheckArgsCount(L_YXQP, 2);
         UnityEngine.AssetBundle QPYX_obj_YXQP = (UnityEngine.AssetBundle)ToLua.CheckObject(L_YXQP, 1, typeof(UnityEngine.AssetBundle));
         string QPYX_arg0_YXQP = ToLua.CheckString(L_YXQP, 2);
         bool   QPYX_o_YXQP    = QPYX_obj_YXQP.Contains(QPYX_arg0_YXQP);
         LuaDLL.lua_pushboolean(L_YXQP, QPYX_o_YXQP);
         return(1);
     }
     catch (Exception e_YXQP)                {
         return(LuaDLL.toluaL_exception(L_YXQP, e_YXQP));
     }
 }
コード例 #5
0
 static int Contains(IntPtr L)
 {
     try
     {
         ToLua.CheckArgsCount(L, 2);
         UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject(L, 1, typeof(UnityEngine.AssetBundle));
         string arg0 = ToLua.CheckString(L, 2);
         bool   o    = obj.Contains(arg0);
         LuaDLL.lua_pushboolean(L, o);
         return(1);
     }
     catch (Exception e)
     {
         return(LuaDLL.toluaL_exception(L, e));
     }
 }
コード例 #6
0
ファイル: StairController.cs プロジェクト: gviaud/OS-unity-5
    public int FindFirstGizmoAvailable(AssetBundle assetBundle, string stairName)
    {
        ObjData objData = GetComponent<ObjData> ();
        OSLibObject objModel = objData.GetObjectModel ();
        string baseModelPath = objModel.GetModel ().GetPath ();

        for (int gizmoIndex = 0; gizmoIndex < _gizmos.Count; ++gizmoIndex)
        {
            string path = baseModelPath + "_" + stairName + "_" + (gizmoIndex + 1);

            if (assetBundle.Contains (path))
            {
                return gizmoIndex;
            }
        }

        return -1;
    }
コード例 #7
0
    static int Contains(IntPtr L)
    {
#if UNITY_EDITOR
        ToluaProfiler.AddCallRecord("UnityEngine.AssetBundle.Contains");
#endif
        try
        {
            ToLua.CheckArgsCount(L, 2);
            UnityEngine.AssetBundle obj = (UnityEngine.AssetBundle)ToLua.CheckObject(L, 1, typeof(UnityEngine.AssetBundle));
            string arg0 = ToLua.CheckString(L, 2);
            bool   o    = obj.Contains(arg0);
            LuaDLL.lua_pushboolean(L, o);
            return(1);
        }
        catch (Exception e)
        {
            return(LuaDLL.toluaL_exception(L, e));
        }
    }
コード例 #8
0
 public bool Contains(string asset)
 {
     return(_assetBundle.Contains(asset));
 }
コード例 #9
0
ファイル: ResourcesLoad.cs プロジェクト: zs9024/Jungle
    /// <summary>
    /// www加载AB资源
    /// </summary>
    /// <returns></returns>
    public IEnumerator WWWLoad()
    {
        Debug.Log("WWWLoad 11");

        WWW www = new WWW(assetPath);
        yield return www;

        Debug.Log("WWWLoad 22");

        if (!string.IsNullOrEmpty(www.error))
        {
            Debug.LogWarning("WWWLoad is error:" + www.error + "!AssetPath is " + assetPath);
            yield break;
        }

        assetBundle = www.assetBundle;
        if (assetBundle != null)
        {
            if (isMainAsset)
            {
                objectLoad = assetBundle.mainAsset;
            }
            else
            {
                if (assetBundle.Contains(assetName))
                {
                    if (isLoadSyn)
                        objectLoad = null;//assetBundle.Load(assetName, typeof(Object));
                    else
                    {
                        Debug.Log("WWWLoad 33");
                        AssetBundleRequest abReq = null; //assetBundle.LoadAsync(assetName, typeof(Object));
                        yield return abReq;

                        Debug.Log("WWWLoad 44");
                        if (abReq.isDone)
                            objectLoad = abReq.asset;
                    }
                }
            }
        }

        assetBundle.Unload(false);
        www.Dispose();
    }