private void OnCollisionEnter2D(Collision2D collision) { if (collision.gameObject.tag == "Wall") { SoundManagerScript.PlayWallHit(); } if (collision.gameObject.tag == "Paddle") { SetMovementDirection(true); } if (collision.gameObject.tag == "Paddle2") { SetMovementDirection(false); } if (collision.gameObject.tag == "Gate") { DestroyBall(true); } if (collision.gameObject.tag == "Gate2") { DestroyBall(false); } }