void Update() { if (Input.GetKeyDown(KeyCode.Z)) { SaveManager.ClearAllWins(); Debug.Log("Wins cleared"); } if (Input.GetKeyDown(KeyCode.X)) { SaveManager.ClearWinTimes(); Debug.Log("Win times cleared"); } if (Input.GetKeyDown(KeyCode.C)) { SaveManager.ClearAllGrids(); Debug.Log("Grids cleared"); } }